NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative…1
What Works Clearinghouse Rating
Showing 1 to 15 of 141 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Di Iorio, Jacopo; Vantini, Simone – Journal of Statistics and Data Science Education, 2021
In this article, we discuss our attempt to teach applied statistics techniques typically taught in advanced courses, such as clustering and principal component analysis, to a non-mathematical educated audience. Considering the negative attitude and inclination toward mathematical disciplines of our students we introduce them to our topics using…
Descriptors: Multivariate Analysis, Gamification, Statistics Education, Video Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jessica van Horssen; Zoë Moreton; Gaspard Pelurson – Journal of Learning Development in Higher Education, 2023
This paper explores how video games can enhance learning in the higher education Humanities classroom through play and critical discussions. Through the observation of two case studies, it aims to highlight important concepts and considerations and serve as a platform for future research and debate. The first case study utilised Sid Meier's…
Descriptors: Video Games, Technology Uses in Education, Higher Education, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Dhabih V. Chulhai – Journal of Chemical Education, 2024
We present a tool, one that is both a stand-alone web-based video game and a Python package, designed for students to explore a particle's wave function on one-dimensional potential surfaces. The tool relies on a basis set formalism and can, therefore, explore any one-dimensional potential surface imaginable. This tool also lets students interact…
Descriptors: Science Instruction, Teaching Methods, Technology Uses in Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Robinson, Bradley; Wright, William Terrell – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach: Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological…
Descriptors: Video Games, Camps, Photography, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Nardo, Aline; Gaydos, Matthew – Ethics and Education, 2021
In this paper we discuss the potential of digital games to create meaningful educational experiences that contribute to the learning of ethics in higher education (HE) Science, Technology, Engineering and Mathematics (STEM) degrees. We describe the design of a new digital ethics game with a focus on the challenges we encountered when applying…
Descriptors: Ethics, Educational Games, Teaching Methods, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Peer reviewed Peer reviewed
Direct linkDirect link
Jose´ Nunes da Silva Ju´nior; Antonio Jose´ Melo Leite Junior; Maria Clara Alexandre; Francisco Serra Oliveira Alexandre; Lucas Lima da Silva; Jean-Yves Winum – Journal of Chemical Education, 2023
This report details the design of an online trilingual (English, French, and Portuguese) interactive virtual board game and its implementation at the Federal University of Ceará in Brazil. It was used as a fun alternative to assist chemistry and pharmacy undergraduate students in reviewing introductory concepts to organic reactions: enthalpy,…
Descriptors: Video Games, Game Based Learning, Technology Uses in Education, Chemistry
Cook, John – American Educator, 2022
The most obvious way that misinformation does damage is by causing people to believe misconceptions or reducing belief in accurate facts. One experiment found that just a handful of cherry-picked statistics about climate change confused people and reduced their acceptance that climate change was happening. After being shown the misinformation,…
Descriptors: Climate, Misconceptions, Public Opinion, Resilience (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
McDaniel, Rudy; Telep, Peter – Journal of Technical Writing and Communication, 2021
This article describes an interdisciplinary, partially online honors course entitled Video Game Theory and Design. The article reviews the literature surrounding video games and technical communication and then outlines the learning objectives for the course. The authors describe individual and team-produced assignments and suggest game design…
Descriptors: Video Games, Technical Writing, Online Courses, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lewallen, Kate – Knowledge Quest, 2019
Breakout boxes are similar to the escape rooms that have popped up all over the country in the past few years. In an escape room, you and your friends are locked in a room and given a scenario and a time limit. You must work together to solve a number of puzzles to get out of the room before time runs out. Breakout boxes center around boxes, each…
Descriptors: Teaching Methods, School Libraries, Library Materials, Inquiry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hunt, Jessica; Taub, Michelle; Marino, Matthew; Duarte, Alejandra; Bentley, Brianna; Holman, Kenneth; Banzon, Allison – Learning Disabilities: A Contemporary Journal, 2022
Teaching and learning fraction concepts continues to be increasingly challenging, especially for elementary and middle school mathematics teachers and students in intervention settings. It is critical for educators to implement instruction that proactively considers engagement, access, and conceptual growth for all students. Dream 2B, a web-based…
Descriptors: Mathematics Instruction, Teaching Methods, Elementary School Mathematics, Middle School Mathematics
Peer reviewed Peer reviewed
Direct linkDirect link
Gandolfi, Enrico; Ferdig, Richard E. – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to present computational algorithms as potential bearers of biases and also tools for reflection, and to advance strategies for engaging with them in education. Design/methodology/approach: Three example games (Dwarf Fortress, RimWorld, FreeCiv) are provided for introducing algorithms as meaningful and…
Descriptors: Mathematics, Computation, Teaching Methods, Coding
Peer reviewed Peer reviewed
Direct linkDirect link
Buffington, Larah; Rosengrant, David – Physics Teacher, 2020
My first year teaching physical science I (LB) had a young man whom we shall call John in class. He had been sitting silently, doing nothing most of the first quarter of school. I had seen little in the way of written work from him. John's daily grades were continually zero after zero and his assessment grades were equally abysmal. Calls to mom…
Descriptors: Science Instruction, Teaching Methods, Individualized Instruction, Students with Disabilities
Peer reviewed Peer reviewed
Direct linkDirect link
Ouariachi, Tania; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José; Maibach, Edward – Environmental Education Research, 2019
Video games have the potential to educate and engage people--especially young people--in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of…
Descriptors: Video Games, Climate, Environmental Education, Ecology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10