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Grantee Submission, 2024
Recruiting schools to participate in research projects has become increasingly challenging in the past several years. Research in schools was next-to-impossible during the COVID-19 pandemic, and the aftermath of the pandemic has made research a lower priority for schools trying to regain COVID-related academic losses. The School Recruitment…
Descriptors: Research Projects, COVID-19, Pandemics, Guides
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Robb, Colleen C.; Rahn, David; Buffardi, Kevin – Journal of Education for Business, 2020
By framing entrepreneurship courses in the context of interdisciplinary team projects, students build important work-related skills whether they pursue an entrepreneurial path or employment after graduation. However, the traditional classroom environment is not conducive to realistic interdepartmental interactions found in most corporations or…
Descriptors: Interdisciplinary Approach, Engineering Education, Computer Software, Entrepreneurship
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Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
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May, Jeffrey; York, Jim; Lending, Diane – Journal of Information Systems Education, 2016
Scrum has become a widely-used framework for technology development in both private industry and the government. As a result, Information Systems recruiters and executives have recently been placing a focus on students with Scrum knowledge. Unfortunately, current System Analysis and Design textbooks provide cursory attention to Scrum. Thus, the…
Descriptors: College Students, Games, Manipulative Materials, Concept Formation
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Braught, Grant; MacCormick, John; Bowring, James; Burke, Quinn; Cutler, Barbara; Goldschmidt, David; Krishnamoorthy, Mukkai; Turner, Wesley; Huss-Lederman, Steven; Mackellar, Bonnie; Tucker, Allen – ACM Transactions on Computing Education, 2018
Many computer science programs have capstone experiences or project courses that allow students to integrate knowledge from the full breadth of their major. Such capstone projects may be student-designed, instructor-designed, designed in conjunction with outside companies, or integrated with ongoing free and open source (FOSS) projects. The…
Descriptors: Computer Science Education, Open Source Technology, Computer Software, Social Values
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming
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Tan, Verily; Nicholas, Celeste; Scribner, J. Adam; Francis, Dionne Cross – Technology and Engineering Teacher, 2019
With the introduction of "Next Generation Science Standards" ("NGSS"), teachers have been called to find meaningful and engaging ways to teach science content while incorporating engineering practices and, to a lesser extent, computing and computational thinking. The task becomes even more complex when they also have to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Standards, Science Instruction
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Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
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Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
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Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
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Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
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O'Connell, Robert M. – IEEE Transactions on Education, 2015
Team-based learning (TBL) is a form of student-centered active learning in which students independently study new conceptual material before it is treated in the classroom, and then subsequently spend considerable classroom time working in groups on increasingly challenging problems and applications based on that new material. TBL provides…
Descriptors: Teamwork, Teaching Methods, Engineering Education, Transfer of Training
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Tappert, Charles C.; Stix, Allen – Information Systems Education Journal, 2012
Our mission of capstone computing courses for the past ten years has been to offer students experience with the development of real-world information technology projects. This experience has included both the hard and soft skills required for the work they could expect as industrial practitioners. Hard skills entail extending one's knowledge…
Descriptors: Masters Programs, Computer Science Education, Student Projects, Curriculum
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Rong, Guoping; Shao, Dong – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The importance of delivering software process courses to software engineering students has been more and more recognized in China in recent years. However, students usually cannot fully appreciate the value of software process courses by only learning methodology and principle in the classroom. Therefore, a process-specific project course was…
Descriptors: Computer Science Education, Engineering Education, Computer Software, College Curriculum
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