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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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Robert P. Groen – Action Learning: Research and Practice, 2024
During an assignment as a change leader of a complex IT change program within a Dutch public government organization, I used action learning to develop and support the desired changes and to tackle the complex problems that usually accompany such a change program. During this action learning project, I took the role of facilitator and I devised…
Descriptors: Experiential Learning, Public Sector, Government (Administrative Body), Information Technology
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Alice Srugies; Vedran Maslic; Benjamin Grumley – Communication Teacher, 2024
Courses Leadership, Strategic Communication, and courses within communication that include a complex group assignment. Objectives The Zombie Apocalypse (ZA) learning activity is part of a second-year course in an international master's program. The course introduces students to key concepts in strategic communication and leadership and encourages…
Descriptors: Popular Culture, Teamwork, Cooperative Learning, Barriers
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Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
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Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
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Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
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Natalie S. Vandepol; Ashley Shade – Journal of Microbiology & Biology Education, 2024
The ubiquity and ease with which microbial cells disperse over space is a key concept in microbiology, especially in microbial ecology. The phenomenon prompted Baas Becking's famous "everything is everywhere" statement that now acts as the null hypothesis in studies that test the dispersal limitation of microbial taxa. Despite covering…
Descriptors: Experiential Learning, Learner Engagement, Undergraduate Students, Scientific Concepts
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Aaron J. McKim; Tiffany A. Marzolino – Journal of Agricultural Education, 2023
Interdisciplinary in an increasingly popular term in educational settings. Analysis of the term reveals two meanings, a characteristic of an individual (i.e., interdisciplinary thinking) and a characteristic of a group (i.e., interdisciplinary collaborations). This paper serves to delineate those two meanings while building a conceptual model of…
Descriptors: Agricultural Education, Agricultural Production, Natural Resources, Food
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Toskin, Katarzyna; Pisano, Mark A.; Corey, Toby – Journal of Information Systems Education, 2023
This paper introduces a universal framework for service-based learning which provides information systems students with opportunities to gain invaluable hands-on experience. More specifically, through this framework, students can develop hard, soft, and interdisciplinary skills in preparation for their first professional careers upon graduation.…
Descriptors: Service Learning, Experiential Learning, Information Systems, Job Skills
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Pamella Howell; Arun Aryal – Journal of Information Systems Education, 2024
Quasi-internships can have a transformative impact on information systems' capstone courses. Realizing this potential depends on pedagogical design, course delivery, and student engagement. This paper presents a teaching method based on experiential-learning pedagogical design to engage students via quasi-internships to improve career preparedness…
Descriptors: Internship Programs, Capstone Experiences, Information Systems, Information Science Education
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Majd, Mariam; Page-Hoongrajok, Amanda – Journal of Economic Education, 2023
The authors of this article propose a classroom simulation designed for advanced economics or finance courses whereby student teams role-play Moody's sovereign credit risk analysts. Despite the importance of sovereign credit risk ratings in affecting the funding liquidity of countries, the process generating ratings is a black box. The authors use…
Descriptors: Economics Education, Finance Occupations, Risk, Credit (Finance)
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Washburn, Dana H.; Anderson, Caitlyn; Schrader, Stephanie – American Association for Adult and Continuing Education, 2022
A recent interest in the improvement of teamwork in the healthcare industry has occurred as well as a realization that medical errors are often related to poorly functioning interprofessional teams. This interest is triggering changes in pre-professional accreditation standards for allied health programs which require the use of interprofessional…
Descriptors: Teamwork, Interprofessional Relationship, Standards, Accreditation (Institutions)
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Hartsell-Gundy, Arianne; Lawton, Kelley; Rozear, Hannah – Journal of Electronic Resources Librarianship, 2020
As academic librarians prepare for new forms of collaboration with researchers on digital projects, there is a growing demand for librarians to acquire skills with project management, as well as specific digital tools and methods. This article describes how research librarians collaborated together to complete a digital project related to student…
Descriptors: Academic Libraries, Educational History, Activism, Humanities
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McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
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Criscione-Naylor, Noel – Management Teaching Review, 2020
Responding to change is a critical workforce competency and an essential skill for effective leadership and management along with abilities to work in a group, problem solve, and demonstrate critical thinking capabilities. In this experiential exercise, students collaborate in groups, think critically, and respond to customer demands in a…
Descriptors: Experiential Learning, Teamwork, Critical Thinking, Cooperative Learning
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