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Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Suchow, Ray – Journal of Catholic Education, 2016
This article describes how a team of educators in a Catholic secondary school integrated 3D printing into the learning environment.
Descriptors: Service Learning, Secondary School Teachers, Educational Environment, Catholic Schools
Parenti, Melissa A. – Journal of Educational Technology, 2016
The benefits of motivation, mental imagery, self-monitoring and guided retellings on reading comprehension have long been lauded as effective methods for improving reading achievement. At a time when technology continues to flourish, yet secondary reading performance remains at a level far below proficiency, identifying strategies that assist in…
Descriptors: Reading Difficulties, Special Needs Students, Middle School Students, Story Telling
Jones, Allan; Bissell, Christopher – Research in Learning Technology, 2011
A major strand of science and technology studies in recent decades has related to the social construction of technology (SCOT) movement, whose adherents maintain that technological systems are determined just as much by social forces as by technological ones. Taking this SCOT notion as a starting point, and putting a focus on the user, this paper…
Descriptors: Foreign Countries, Constructivism (Learning), Computer Software, Educational Technology
Starkman, Neal – T.H.E. Journal, 2007
As display technologies prepare to welcome 3-D, the 21st-century classroom will soon bear little resemblance to anything students and teachers have ever seen. In this article, the author presents the latest innovations in the world of digital display technology. These include: (1) Touchlight, an interactive touch screen program that takes a normal…
Descriptors: Visual Aids, Computer Graphics, Computer Assisted Design, Educational Technology
Brown, Victoria – Childhood Education, 2007
PowerPoint is widely used for a variety of purposes in today's university and public school classrooms. Many children in the elementary grades quickly learn to prepare PowerPoint presentations with ease. Sometimes, however, we believe that PowerPoint presentations are overused and ineffective, especially when one is subjected to viewing several of…
Descriptors: Computer Software, Classrooms, Computer Uses in Education, Computer Graphics
Lindroth, Linda – Teaching Pre K-8, 2004
WordArt is a wizard feature in MS Word that changes text into a graphic object. It is located in the MS Word menu bar: Insert, Picture, WordArt. Text can be edited to create a multitude of special effects--all with very little, if any, graphic arts training. WordArt is perfect for word processing writing, allowing even primary students to create…
Descriptors: Computer Software, Instructional Materials, Mathematics Instruction, Teaching Methods
Anthamatten, Peter; Ziegler, Susy S. – Journal of Geography, 2006
Technology that helps students view images in three dimensions (3-D) can support a broad range of learning styles. "Geo-Wall systems" are visualization tools that allow scientists, teachers, and students to project stereographic images and view them in 3-D. We developed and presented 3-D visualization exercises in several undergraduate courses.…
Descriptors: Technology Integration, Geography Instruction, Visual Aids, Instructional Effectiveness

Ruby-Baird, Janet – Proteus, 1997
Because the graphic industry demands graduates with computer skills, art students want college programs that include complex computer technologies. However, students can produce good computer art only if they have mastered traditional drawing and design skills. Discusses designing an art curriculum including both technology and traditional course…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Conventional Instruction
Ward, Robin A. – Information Technology in Childhood Education Annual, 2003
In the winter of 2000, a class of K-8 preservice teachers were introduced to "TesselMania! Deluxe," a software product that visually and manually engages students in the study of transformations but, more specifically, tessellations. Prior to discussing the topic of transformations, students were only slightly familiar with two types of…
Descriptors: Preservice Teacher Education, Computer Graphics, Computer Software Reviews, Courseware
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
Matthews, David; Geist, Eugene A. – Information Technology in Childhood Education Annual, 2002
This article presents methods and theory behind promoting children's spatial awareness through representing 3D reality in 2D cyberspace. Spatial awareness in children is an often neglected aspect in early education. However, applications such as GPS and 3D modeling programs can be used to offer children rich experiences that allow children to…
Descriptors: Young Children, Spatial Ability, Teaching Methods, Internet
Eisenberg, Michael; Nishioka, Ann – 1996
Mathematics educators often despair at math's austere, "abstract" reputation. This paper describes recent work in developing an application named "HyperGami," which is designed to integrate both the abstract and"real-world" aspects of mathematics by allowing children to design and construct polyhedral models and…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software Development, Computer Uses in Education
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces
Ettenheim, Susan Geller; Furger, Roberta; Siegman, Lisa; McLester, Susan – Technology & Learning, 2000
Offers suggestions to keep girls interested and involved in digital technology. Highlights include role models; encouraging math and science courses; a computer club for girls; integrating computer activities into the curriculum; Web-based lessons; mentoring; appropriate software; designing with computer graphics; collaborative groups; and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Selection, Courseware
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