NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Reports - Descriptive40
Journal Articles33
Speeches/Meeting Papers6
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 40 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Kritzer, Karen L.; Green, Laurie – American Annals of the Deaf, 2021
While focusing on numeracy is essential in preschool classrooms with deaf and hard of hearing (DHH) children, it is also important that concepts of numeracy be taught in a way that incorporates executive functions, introduces computational thinking, and prepares students for life in a 21st-century world. Technology-enhanced teaching resources…
Descriptors: Programming, Numeracy, Mathematical Concepts, Deafness
Peer reviewed Peer reviewed
Direct linkDirect link
Adams, Bryan; Baller, Daniel; Jonas, Bryan; Joseph, Anny-Claude; Cummiskey, Kevin – Journal of Statistics and Data Science Education, 2021
Since the publishing of Nolan and Temple Lang's "Computing in the Statistics Curriculum" in 2010, the American Statistical Association issued new recommendations in the revised GAISE college report. To reflect modern practice and technologies, they emphasize giving students experience with multivariable thinking. Students develop…
Descriptors: Multivariate Analysis, Statistics Education, Teaching Methods, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Jordánová, Dagmar; Koldová, Helena; Petrášková, Vladimíra; Rosa, Premysl – International Journal for Technology in Mathematics Education, 2019
This paper presents a way of utilizing interdisciplinary relations between two educational branches, Mathematics and its applications and Information technologies (ICT) in integrated learning by the use of the Scratch programming language. The authors also present how they understand the concept of integrated learning and why they have chosen to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Mathematics Instruction, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Wellington, Angela; Easton, Genevieve; Davis, James; Yeh, Andy – Teaching Science, 2020
An important element of STEAM education that teachers struggle with is the adoption and application of digital technologies. Digital technologies have the potential to enhance social inclusion and student-centred learning, and for this reason it is important for teachers across all levels of schooling to develop skills and confidence in this area…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Casler-Failing, Shelli L. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
This paper describes a unit designed to promote the development of narrative writing skills among 5th grade students through the use of LEGO robotics. Over the course of four, two and one-half hour sessions (one day per week for four consecutive weeks), the students learned how to construct and program robots, write and present a proposal to…
Descriptors: Robotics, Technology Integration, Elementary School Students, Grade 5
Peer reviewed Peer reviewed
Direct linkDirect link
King, Alessandra – Australian Mathematics Teacher, 2015
Spatial reasoning--the ability to visualise and play with shapes in one's mind--is essential in many fields, and crucial in any Science, Technology, Engineering, Mathematics [STEM] discipline. It is, for example, the ability that the engineer needs to build bridges; the chemist to see the three-dimensional structure of a molecule; the architect to…
Descriptors: Spatial Ability, Coding, STEM Education, Thinking Skills
Schaffhauser, Dian – Campus Technology, 2011
Since 2008, when iStanford stormed onto the college scene as the first campus mobile app, schools from Amarillo College (Texas) to Vanderbilt University (Tennessee) have rushed to create their own offerings. Some have elected to do the work in-house; others have licensed the software from a vendor. Still others hope to bottle the same magic that…
Descriptors: Student Participation, Educational Technology, Computer Software, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Falconer, Isobel; Finlay, Janet; Fincher, Sally – Learning, Media and Technology, 2011
This article critiques learning design as a representation for sharing and developing practice, based on synthesis of three projects. Starting with the findings of the Mod4L Models of Practice project, it argues that the technical origins of learning design, and the consequent focus on structure and sequence, limit its usefulness for sharing…
Descriptors: Foreign Countries, Instructional Design, Inservice Teacher Education, Programming Languages
Hyde, Hartley – Australian Mathematics Teacher, 2009
The early eighties saw a period of rapid change in computing and teachers lost control of how they used computers in their classrooms. Software companies produced computer tools that looked so good that teachers forgot about writing their own classroom materials and happily purchased software--that offered much more than teachers needed--from…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Technology, Technology Integration
Fredette, Michelle – Campus Technology, 2011
To meet the expectations of today's tech-savvy students, colleges and universities are looking for ways to speed up their processes and provide better services for their No. 1 customer. They have turned to technology to simplify processes, reduce costs, and meet the high expectations of a technically literate student body. In this article, the…
Descriptors: Student Development, Literacy, Technology Uses in Education, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
del Blanco, Angel; Torrente, Javier; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – International Journal of Distance Education Technologies, 2010
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. In this context, educational video games are proposed as an ideal medium to facilitate adaptation and tracking of students' performance for assessment purposes, but integrating the…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Benson, B.; Arfaee, A.; Choon Kim; Kastner, R.; Gupta, R. K. – IEEE Transactions on Education, 2011
Early exposure to embedded computing systems is crucial for students to be prepared for the embedded computing demands of today's world. However, exposure to systems knowledge often comes too late in the curriculum to stimulate students' interests and to provide a meaningful difference in how they direct their choice of electives for future…
Descriptors: Foreign Countries, Undergraduate Study, High School Students, Summer Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
Previous Page | Next Page »
Pages: 1  |  2  |  3