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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Seema P. V.; Padmanabha C. H. – Journal on School Educational Technology, 2024
Children are socialized into society through education, which imparts cultural values and customs and provides them with the tools necessary to contribute positively to society. In this way, education promotes economic expansion and increases public awareness of regional and global issues. To meet the requirements and expectations of…
Descriptors: Blended Learning, Metacognition, Thinking Skills, Self Efficacy
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Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
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Nicole Dillard; Stephanie Sisco; Joshua C. Collins – New Directions for Adult and Continuing Education, 2024
This article explores the evolution and expansion of experiential learning theory (ELT) within the context of contemporary adult education, emphasizing the integration of technology, interdisciplinarity, and cultural responsiveness. Although Kolb's foundational model has been instrumental in linking theoretical knowledge with practical…
Descriptors: Experiential Learning, Adult Education, Technology Uses in Education, Interdisciplinary Approach
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Wellington De Luna-Vazquez; Luis G. Estrada-Oliver – Strategies: A Journal for Physical and Sport Educators, 2024
The COVID-19 pandemic highlighted the challenges and opportunities for incorporating social and emotional learning (SEL) into physical education, especially in settings disrupted by remote learning. This article provides practical strategies for PE teachers to apply the cooperative learning (CL) model to help Hispanic English language learners…
Descriptors: Social Emotional Learning, Physical Education, Cooperative Learning, English (Second Language)
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Marianne Miserandino – Teaching of Psychology, 2025
Introduction: Artificial intelligence (AI) presents challenges and opportunities for higher education. The challenge is to incorporate the benefits of AI while minimizing its potential for misuse and undermining of learning. The opportunity is that AI allows instructors to assess learning authentically by fostering creative, engaging, realistic,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Evaluation Methods, Undergraduate Study
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Nina Spada – Language Learning & Language Teaching, 2024
This volume presents the second edition of the "Communicative Orientation of Language Teaching (COLT) Observation Scheme." Since the book's original publication, COLT has become well established as a research instrument in L2 teaching and learning. This new edition brings COLT into the 21st century by introducing digital versions of the…
Descriptors: Second Language Learning, Second Language Instruction, Web Based Instruction, Teaching Methods
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Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
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Voelker, Dana K.; Wyant, James; Wayda, Valerie; Bulger, Sean M. – International Journal of Kinesiology in Higher Education, 2023
Faculty in higher education are challenged to change their instructional approaches in outmoded, stagnant learning spaces to meet the needs of 21st century learners. Traditional learning spaces on most college campuses consist of locked, rowed seating and desks designed to maximize room capacity and accommodate large numbers of students. The…
Descriptors: College Faculty, College Instruction, Teaching Methods, Student Centered Learning
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Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Carmen Smith – International Journal of Mathematical Education in Science and Technology, 2024
Embodied cognition theory underscores the importance of the interactions among the mind, body and environment, and instructors can make use of these connections to support learning through body-based learning activities. However, synchronous online learning presents challenges to this type of embodied pedagogy, as learning through physical actions…
Descriptors: Electronic Learning, Distance Education, Technology Uses in Education, Mathematics Education
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Pekka Isotalus; Marja Eklund; Karoliina Karppinen – Communication Teacher, 2025
Traditionally, feedback is regarded as crucial in the context of learning and teaching public speaking. In the current course, we analyzed the feedback provided to students by an artificial intelligence (AI) coach and students' learning experiences in developing public-speaking skills via this tool. The MySpeaker Rhetorich speech coach application…
Descriptors: Artificial Intelligence, Public Speaking, Feedback (Response), Teaching Methods
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Rachel E. Rolf – Journal of Legal Studies Education, 2025
Experiential learning plays an important role in teaching business law. This paper builds upon prior research regarding the use of experiential learning activities to teach contract law, by adding the use of generative artificial intelligence to a contract simulation activity. As part of a multi-week, in-class simulation, students used generative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Contracts, Business Education
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Katie M. Thurson; Olivia E. McAnirlin; Alexsandra Dubin; Gwynn M. Powell; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic forced many instructors to find new ways to achieve learning outcomes and connect to students within a hybrid or online teaching landscape. However, some of the creative ways instructors connected with students can now be used both in online classes and as we adapt back into full-time in-person instruction. Virtual notebooks…
Descriptors: Cooperation, COVID-19, Pandemics, Synchronous Communication
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