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Kwon, Hyunji; Morrill, Kenneth – Art Education, 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing…
Descriptors: Computer Simulation, Art Education, Situated Learning, Photography
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Dreger, Kelly C.; Ticknor, Bobbie – Journal of Educators Online, 2022
The need for digital transformation is in high demand, and Extended Reality (XR) is increasing in popularity within education, business, healthcare, and entertainment. More clarification is needed on how XR can be used for meaningful experiences. In this typological article, we explain the various classifications inherent within XR environments…
Descriptors: Computer Simulation, Technology Uses in Education, Theories, Educational Strategies
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Burch, Vanessa C. – Journal of Applied Testing Technology, 2019
Health professions education has undergone radical changes over the past 100 years. This has necessitated a shift away from education programmes largely focused on testing knowledge and skills using predominantly written examinations. There has been a shift towards programmes which are intentionally designed with the end product in mind, a…
Descriptors: Workplace Learning, Clinical Experience, Situated Learning, Health Personnel