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Jaroslaw Sadowski; Jacek Stefanski – IEEE Transactions on Education, 2024
Contribution: Two toolsets for the remote teaching of radio communication laboratory classes: 1) online simulators for individual work of students and 2) a remote access system to laboratory workstations for group work. Initial assumptions and method of implementation of both tools are presented. Background: The COVID-19 pandemic has forced a…
Descriptors: Blended Learning, Laboratories, Radio, Telecommunications
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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
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Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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MacCallum, Kathryn; Parsons, David – International Journal of Mobile and Blended Learning, 2022
Physical field trips have long been used in education, but virtual field trips are increasingly being used to enhance them. This article focuses on the use of mixed reality to enhance a physical field trip before, during, and after the field experience as part of a project in teacher professional development. The context is a field trip to a…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Ferreira, Luis Gustavo; Barbosa, Jorge Luis Victória; Gluz, João Carlos; Matter, Vítor Kehl; Barbosa, Debora Nice Ferrari – International Journal of Information and Communication Technology Education, 2020
The application of ubiquitous technologies in the improvement of education strategies is called ubiquitous learning. This strategy amplifies the pedagogical potential of e-learning through a ubiquitous and contextualized perspective. On the other hand, a ubiquitous technological mediation in learning can also increase the isolation of learners and…
Descriptors: Educational Technology, Electronic Learning, Instructional Materials, Resource Units
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Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2021
Children like to play with smartphones and other touchscreen-based devices, and suitably developed apps can help in entertaining, nurturing, and educating children. For the last three years, the authors have been studying how children interact with smartphones and other touchscreen-based devices. They assert that knowing the capabilities of…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Bobowski, Jake Stanley – Physics Teacher, 2021
Due to the COVID-19 outbreak, academic institutions across the globe have been forced to move to online learning environments. It has been particularly challenging for the experimental sciences to develop and deliver authentic lab-based experiences. Some of the strategies that have been adopted for first-year physics labs include: providing a…
Descriptors: Science Instruction, Online Courses, COVID-19, Pandemics
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
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De Simone, Giuseppe Cosimo – International Association for Development of the Information Society, 2018
This paper outlines a proposal to use smartphones and counterfactual reasoning to overcome rote and passive learning. Some historians and history teachers have highlighted the usefulness of counterfactual reasoning for a deeper understanding of the past. In a classroom history simulation, it is proposed here that counterfactuals can be developed…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Logical Thinking
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Kohnke, Lucas – SpringerBriefs in Education, 2023
This book provides strategies, tools, and best practices for incorporating microlearning in English language teaching. It aims to help teachers create and deliver microlearning mechanisms that are optimized for mobile learning. This book also draws on relevant literature and the author's first-hand experience designing microlearning activities for…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Artificial Intelligence
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Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Palalas, Agnieszka; Wark, Norine – International Journal of Computer-Assisted Language Learning and Teaching, 2020
Mobile technology melds the mobile learner's authentic real and virtual worlds, enabling increasingly untethered personalized, learner-determined language learning opportunities. This article introduces an evidence-based framework founded upon cumulative findings from a number of the authors' recent and ongoing research projects. This framework…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
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Teichrew, Albert; Erb, Roger – Physics Education, 2020
Real situations are overlaid with virtual information using augmented reality technology. In a learning environment, this technology could give everyday relevance to abstract concepts. In this paper, we will show how physical structures in typical experiments can be simply augmented by virtual objects in physics classes. This is achieved by…
Descriptors: Science Instruction, Computer Software, Educational Technology, Telecommunications
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