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Venigalla, Akhila Sri Manasa; Chimalakonda, Sridhar – Smart Learning Environments, 2023
E-textbooks are one of the commonly used sources to learn programming, in the domain of computer science and engineering. Programming related textbooks provide examples related to syntax, but the number of examples are often limited. Thus, beginners who use e-textbooks often visit other sources on the internet for examples and other information.…
Descriptors: Electronic Publishing, Textbooks, Documentation, Programming
Enze Chen; Mark Asta – Journal of Chemical Education, 2022
With the growing desire to incorporate data science and informatics into STEM curricula, there is an opportunity to integrate research-based software and tools (e.g., Python) within existing pedagogical methods to craft new, accessible learning experiences. We show how the open-source Jupyter Book software can achieve this goal by creating a…
Descriptors: Programming, Open Source Technology, STEM Education, Textbooks
Weiss, Charles J. – Journal of Chemical Education, 2021
Scientific computing and computer literacy are increasingly important skills for chemistry students to learn, but despite this need, there is an absence of chemistry-specific texts available for teaching the subject. This article introduces a freely available textbook released under a Creative Commons license for use in an undergraduate scientific…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Study
Son, Ji Y.; Blake, Adam B.; Fries, Laura; Stigler, James W. – Journal of Statistics and Data Science Education, 2021
Students learn many concepts in the introductory statistics course, but even our most successful students end up with rigid, ritualized knowledge that does not transfer easily to new situations. In this article we describe our attempt to apply theories and findings from learning science to the design of a statistics course that aims to help…
Descriptors: Statistics Education, Introductory Courses, Teaching Methods, Data Analysis
Ahn, Jeong Yong; Mun, Gil Seong; Han, Kyung Soo; Choi, Sook Hee – Education and Information Technologies, 2017
As higher education increasingly relies on e-learning, the need for tools that will allow teachers themselves to develop effective e-learning objects as simply and quickly as possible has also been increasingly recognized. This article discusses the design and development of a novel tool, Enook (Evolutionary note book), for creating activity-based…
Descriptors: Higher Education, Programming, Electronic Learning, Educational Technology
Lucas, Adam R. – PRIMUS, 2012
"WeBWorK," an online homework system, can be be used to deliver daily reading questions to students. The author studied its use for this purpose with a lower division Introduction to Programming course and an upper division Probability and Statistics course. In the lower division course, "WeBWorK" significantly improved peer…
Descriptors: Homework, Student Attitudes, Active Learning, Grading
Fredette, Michelle – Campus Technology, 2011
To meet the expectations of today's tech-savvy students, colleges and universities are looking for ways to speed up their processes and provide better services for their No. 1 customer. They have turned to technology to simplify processes, reduce costs, and meet the high expectations of a technically literate student body. In this article, the…
Descriptors: Student Development, Literacy, Technology Uses in Education, Higher Education
Colton, Don; Curtis, Aaron – Information Systems Education Journal, 2010
Programming is a fundamental skill for Information Systems and Information Technology students. It is also a subject that some students fear, avoid, fail, retake, and fail again. An effective, inexpensive, one-semester approach is presented. Early indications suggest dramatically improved student interest and performance compared to our previous…
Descriptors: Programming, Information Systems, Information Technology, Computer Science Education
Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming
Building a Steganography Program Including How to Load, Process, and Save JPEG and PNG Files in Java
Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages
Peer reviewedPusack, James P. – CALICO Journal, 1999
Describes the design and implementation of a CD-ROM-based German exercise package for commercial distribution and a listening and culture package using interactive multimedia based on authentic German television programs. The project demonstrates how a set of specialized authoring tools can be brought to bear upon the real-world needs and…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Courseware, Cultural Awareness
Brusilovsky, Peter; Schwarz, Elmar; Weber, Gerhard – 1996
This paper describes an approach for developing adaptive electronic textbooks and presents InterBook, an authoring tool based on this approach which simplifies the development of adaptive electronic textbooks on the World Wide Web. The following topics are discussed: (1) content structuring, including the domain and user models, the glossary, and…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Uses in Education, Distance Education
Ben-Ari, Mordechai – Computer Science Education, 2004
Sociocultural theories of learning such as Wenger and Lave's situated learning have been suggested as alternatives to cognitive theories of learning like constructivism. This article examines situated learning within the context of computer science (CS) education. Situated learning accurately describes some CS communities like open-source software…
Descriptors: Communities of Practice, Constructivism (Learning), Computer Science Education, Textbooks
Schwarz, Elmar; Brusilovsky, Peter; Weber, Gerhard – Journal of Educational Technology, 2005
New WWW technologies allow for integrating distance education power of WWW with interactivity and intelligence. Integrating on-line presentation of learning materials with the interactivity of problem solving environments and the intelligence of intelligent tutoring systems results in a new quality of learning materials that we call I3-textbooks.…
Descriptors: Distance Education, Problem Solving, Intelligent Tutoring Systems, Multimedia Materials
Brusilovsky, Peter; Anderson, John – 1998
This paper describes the electronic ACT-R Bookshelf, a system which supports learning ACT-R, a well-known theory in the field of cognitive psychology, over the World Wide Web. ACT-R Bookshelf is a collection of electronic books on various aspects of ACT-R. The primary role of ACT-R Bookshelf is to serve as a 24-hour information resource for…
Descriptors: Authoring Aids (Programming), Cognitive Psychology, Computer Uses in Education, Distance Education
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