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Coro-Montanet, Gleyvis; Sánchez-Ituarte, Julia; de la Hoz-Calvo, Ana; Pardo-Monedero, María Jesús – Higher Learning Research Communications, 2021
Task trainer simulators are often used in medical programs for bachelor's degree students when teaching procedural skills. They provide the opportunity to practice dangerous maneuvers that students are not ready to perform on real patients yet. The rise of technology has vastly expanded the availability of these devices for use in teaching. To…
Descriptors: Simulation, Skill Development, Undergraduate Students, Dentistry
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Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
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Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
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O'Brien, Gerald; Carter, Kimberly A. E.; Swanke, Jayme R. – Journal of Teaching in Social Work, 2018
Over the past several decades, the use of simulated or standardized clients has been an important area of pedagogy for social work education in training students to work with individuals, families, and groups in practice settings, often in preparation for a practicum placement. Little in the extant literature, however, has focused on the possible…
Descriptors: Social Work, Professional Education, Simulation, Experiential Learning
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Shapira-Lishchinsky, Orly – International Journal of Educational Management, 2020
Purpose: The purpose of this paper is to propose a new theory promoting long-term learning among mid-level leaders in schools via simulation training. Design/methodology/approach: The proposed model is derived from the socioecological model, a model that takes into account the multifaceted effects of different disciplines. The proposed…
Descriptors: Simulation, Training Methods, Middle Management, School Administration
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Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
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Kourgiantakis, Toula; Sewell, Karen M.; Lee, Eunjung; Adamson, Keith; McCormick, Megan; Kuehl, Dale; Bogo, Marion – Journal of Social Work Education, 2020
Social workers play a critical role in assessing and treating individuals and families with mental health and addiction concerns. Although social workers are key professionals in the mental health workforce, there are gaps in the training and education of mental health, addictions, and suicide, and many students are inadequately prepared for field…
Descriptors: Social Work, Mental Health, Addictive Behavior, Suicide
Gedemer, Linda – Campus Technology, 2012
3D projection plays a key training role in industry, especially for high-skills jobs such as airline pilots, astronauts, and a variety of positions in the military. By utilizing 3D simulators, organizations in these sectors conduct safe and effective training that would otherwise cost millions of dollars--or be impossible. Given the pressure on…
Descriptors: Program Implementation, Performance Factors, Training Methods, Training Objectives
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McIvor, William; Burden, Amanda; Weinger, Matthew B.; Steadman, Randolph – Journal of Continuing Education in the Health Professions, 2012
The ultimate goal of physician education is the application of knowledge and skills to patient care. The Maintenance of Certification (MOC) for Anesthesiologists program incorporates mannequin-based simulation to help realize this goal. Results from the first 2 years of experience suggest that 583 physician participants transferred knowledge and…
Descriptors: Foreign Countries, Certification, Medical Education, Anesthesiology
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Curtis, Michael T.; DiazGranados, Deborah; Feldman, Moshe – Journal of Continuing Education in the Health Professions, 2012
Use of simulation-based training is fast becoming a vital source of experiential learning in medical education. Although simulation is a common tool for undergraduate and graduate medical education curricula, the utilization of simulation in continuing medical education (CME) is still an area of growth. As more CME programs turn to simulation to…
Descriptors: Human Factors Engineering, Fidelity, Experiential Learning, Guidelines
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Murphy, Marianne C.; Sharma, Aditya; Rosso, Mark – Information Systems Education Journal, 2012
Teaching office applications such as word processing, spreadsheet and presentation skills has been widely debated regarding its necessity, extent and delivery method. Training and Assessment applications such as MyITLab, SAM, etc. are popular tools for training students and are particularly useful in measuring Assurance of Learning (AOL)…
Descriptors: Office Occupations Education, Computer Assisted Instruction, Training Methods, Student Evaluation
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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
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Seagull, F. Jacob – Journal of Continuing Education in the Health Professions, 2012
Human factors (HF) is a discipline often drawn upon when there is a need to train people to perform complex, high-stakes tasks and effectively assess their performance. Complex tasks often present unique challenges for training and assessment. HF has developed specialized techniques that have been effective in overcoming several of these…
Descriptors: Medical Education, Professional Continuing Education, Training Methods, Guidelines
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Wittman, William – EDUCAUSE Quarterly, 2010
Students in information technology (IT) need realistic, hands-on experience to master IT skills. When students have the opportunity to train with a hands-on curriculum and prepare to certify in the IT field, they become more deeply engaged in both their education and their career path. This article discusses LabSim, an IT certification training…
Descriptors: Information Technology, Hands on Science, Science Process Skills, Science Course Improvement Projects
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Feldman, Moshe; Lazzara, Elizabeth H.; Vanderbilt, Allison A.; DiazGranados, Deborah – Journal of Continuing Education in the Health Professions, 2012
Competency-based assessment and an emphasis on obtaining higher-level outcomes that reflect physicians' ability to demonstrate their skills has created a need for more advanced assessment practices. Simulation-based assessments provide medical education planners with tools to better evaluate the 6 Accreditation Council for Graduate Medical…
Descriptors: Performance Based Assessment, Physicians, Accuracy, High Stakes Tests
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