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James Castle – International Journal of Designs for Learning, 2024
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course…
Descriptors: Physical Education, Online Systems, Electronic Learning, Computer Oriented Programs
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Jordheim, Lars Petter; Denuzie`re, Anne; Machon, Christelle; Zeinyeh, Wael – Journal of Chemical Education, 2021
The understanding of the basic principles of chromatography is of high importance for chemistry, pharmacy, and biology students. In this paper, we present a free web application which can be used as a teaching tool to introduce chromatography to undergraduate students, using one of the simplest chromatography models: the plate theory.
Descriptors: Chemistry, Laboratory Procedures, Computer Oriented Programs, Science Instruction
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Shem D. Unger; Mark Rollins – Bioscene: Journal of College Biology Teaching, 2023
When teaching undergraduate biology courses, developing engaging activities which allow students to learn using a hands-on pedagogy can provide impactful learning moments for students. This activity helps students make connections between lecture content on environmental issues, e.g., the use of microplastics (MPs) and their own day-to-day…
Descriptors: Undergraduate Students, Biology, Majors (Students), College Science
Priya Yadav; Harshita Laddha; Madhu Agarwal; Ragini Gupta – Journal of Chemical Education, 2022
A smartphone-based digital imaging method has been successfully introduced in an undergraduate laboratory class to quantify fluoride ions in water. Students first synthesized the chemosensor (E)-2-(1-(6-nitro-2-oxo-2H-chromen-3-yl)ethylidene)-N-phenylhydrazine-1-carbothioamide (CT) via an eco-friendly and green microwave-assisted protocol and…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, College Science
Vergne, Matthew J.; Smith, J. Dominic; Bowen, Ryan S. – Journal of Chemical Education, 2020
An online virtual escape-room game was created using the Google Forms survey app for an undergraduate chemistry lab class. Zoom video conferencing service was used to make the activity a collaborative learning experience. The theme was an escape from an abandoned chocolate factory, and the students solved problems to move to the next section or…
Descriptors: Undergraduate Students, College Science, Chemistry, Distance Education
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
Managh, Amy J.; Reid, Peter; Knox, Matthew A. – Journal of Chemical Education, 2018
A new app, freely available for Windows computers, has been developed to simulate tuning of an inductively coupled plasma mass spectrometer, on the basis of optimization data collected using a sector-field instrument. The app allows students to adjust parameters, including the torch position, gas flows, radio-frequency power, and guard-electrode…
Descriptors: Computer Oriented Programs, Computer Software, Computer Simulation, Spectroscopy
Costa, Rosalina – Journal of Visual Literacy, 2019
Mobile phones are a characteristic artefact of contemporary societies, transversally present in both public and private spheres, including the students' daily life. This paper showcases an innovative teaching activity that takes advantage of this fact by promoting and valuing the use of smart phones in the university classrooms, specifically when…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Underwood, Bret; Zhai, Yunxiao – Physics Teacher, 2016
Smartphones and tablets are packed with sensors that allow us to take experimental data, essentially making them mobile physics labs. Apps exist that make it easy to capture and analyze data from these sensors, allowing users to study diverse phenomena such as free fall acceleration, the speed of sound,radioactivity, and many others. Commonly, the…
Descriptors: Handheld Devices, Computer Oriented Programs, Physics, Time
Van Dyke, Aaron R.; Smith-Carpenter, Jillian – Journal of Chemical Education, 2017
The majority of undergraduates own a smartphone, yet fewer than half view it as a valuable learning technology. Consequently, a digital laboratory notebook (DLN) was developed for an upper-division undergraduate biochemistry laboratory course using the free mobile application Evernote. The cloud-based DLN capitalized on the unique features of…
Descriptors: Undergraduate Students, Biochemistry, Handheld Devices, Technology Uses in Education
Kraftmakher, Yaakov – Physics Teacher, 2014
Nowadays, the use of data-acquisition systems in undergraduate laboratories is routine. Many computer-assisted experiments became possible with the PASCO scientific data-acquisition system based on the 750 Interface and DataStudio software. A new data-acquisition system developed by PASCO includes the 850 Universal Interface and Capstone software.…
Descriptors: Demonstrations (Educational), Undergraduate Students, Computer Oriented Programs, Computer Software
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
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