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Brian John Winkel – International Journal of Mathematical Education in Science and Technology, 2024
We present a complete, soup to nuts, modeling activity of a falling column of water. Many colleagues have used this material in teaching applications of first order separable differential equations. We describe how the material can be presented with students collecting their own data from online videos. One can then either offer the differential…
Descriptors: Calculus, Learner Engagement, Video Technology, Mathematical Concepts
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Stohlmann, Micah S. – Mathematics Teacher: Learning and Teaching PK-12, 2020
Dude Perfect has one of the most popular YouTube channels in the United States. The task in this article is one of several activities the author has integrated into mathematics lessons in ways that engage students and that are connected to Dude Perfect videos (Stohlmann 2019). The author describes how he planned and implemented purposeful…
Descriptors: Mathematics Instruction, Questioning Techniques, Middle School Mathematics, Grade 6
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Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
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Valero-Mora, Pedro M.; Ledesma, Ruben D. – Journal of Statistics Education, 2011
This paper discusses the use of interactive graphics to teach multivariate data analysis to Psychology students. Three techniques are explored through separate activities: parallel coordinates/boxplots; principal components/exploratory factor analysis; and cluster analysis. With interactive graphics, students may perform important parts of the…
Descriptors: Data Analysis, Psychology, Computer Graphics, Educational Technology