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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Haci Mustafa Dönmez; Onur Ergünay; Funda Ergüleç; Hakan Yildirim; Zeynep Yurtseven-Avci – International Journal of Designs for Learning, 2022
The purpose of this design case is to report on the design of a course template to be used for institutional training at a public university in Turkey and to be published on the in-house learning management system of the university. Following a detailed description of the design context, the step-by-step design process is explained in detail with…
Descriptors: Foreign Countries, Program Design, Models, Public Colleges
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Glass, Graham – Childhood Education, 2022
Pandemic-related lockdowns and school closures took education into the virtual sphere. Hence, educators of all grades had to adapt to the challenges of remote learning by including digital tools in their teaching strategies. The global pandemic added a mandatory digital layer to the task of motivating students. Education technologies (edtech) and…
Descriptors: Recreational Activities, Leisure Time, Program Design, Educational Experience
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King, Nathaniel M. – HAPS Educator, 2020
In our changing world there are many challenges that students face, one of them being temporary inability to attend face-to-face classes. This paper presents a perspective on how to best meet the needs of online learners, including such topics as course design, student engagement, challenges, and solutions. The information in this article may be…
Descriptors: Anatomy, Physiology, Online Courses, Program Design
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Jaclyn J. Gish-Lieberman; Amanda J. Rockinson-Szapkiw; Andrew A. Tawfik; Theresa M. Theiling – International Journal of Designs for Learning, 2021
This design case describes the tensions and resolutions related to the iterative design of a virtual STEM peer mentoring program for White and Black, Indigenous, and People of Color (BIPOC) women in STEM study programs at Historically Black Colleges and Universities (HBCUs) and at Minority Serving Institutions (MSIs). Stakeholder feedback, along…
Descriptors: STEM Education, Peer Teaching, Mentors, White Students
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Moser-Mercer, Barbara – Research-publishing.net, 2020
In this UniCollaboration plenary session, Barbara Moser-Mercer speaks on setting up education classrooms in refugee camps with University of Geneva students. She starts off with a video which speaks to the virtual exchange idea and how students from the University of Geneva are working together with students in Macau and how that could be…
Descriptors: Refugees, Emergency Shelters, Universities, Video Technology
Schmidt, Matthew; Gage, Ashley MacSuga; Gage, Nicholas; Cox, Penny; McLeskey, James – Rural Special Education Quarterly, 2015
This paper provides a summary of the design, development, and evaluation of a mobile distance supervision system for teacher interns in their field-based teaching experiences. Developed as part of the University of Florida's Restructuring and Improving Teacher Education 325T grant project, the prototype system streams video of teachers in rural…
Descriptors: Distance Education, Supervisory Methods, Field Experience Programs, Handheld Devices
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Nicholson, Scott – Knowledge Quest, 2011
One of the great failings in educational game design is a focus on the question-and-answer model of gameplay. This type of educational game has players engage in some sort of time-wasting activity like rolling a die and moving, and then the focus of the game, the activity of answering a question, is triggered. Thousands of educational games use…
Descriptors: Educational Games, Game Theory, Video Technology, Program Design
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Sarik, J.; Akinwande, A. I.; Kymissis, I. – IEEE Transactions on Education, 2011
A laboratory-based class in flat-panel display technology is presented. The course introduces fundamental concepts of display systems and reinforces these concepts through the fabrication of three display devices--an inorganic electroluminescent seven-segment display, a dot-matrix organic light-emitting diode (OLED) display, and a dot-matrix…
Descriptors: Fundamental Concepts, Manufacturing, Teaching Methods, Science Laboratories
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Lamour, Guillaume; Hamraoui, Ahmed; Buvailo, Andrii; Xing, Yangjun; Keuleyan, Sean; Prakash, Vivek; Eftekhari-Bafrooei, Ali; Borguet, Eric – Journal of Chemical Education, 2010
A basic and affordable experimental apparatus is described that measures the static contact angle of a liquid drop in contact with a solid. The image of the drop is made with a simple digital camera by taking a picture that is magnified by an optical lens. The profile of the drop is then processed with ImageJ free software. The ImageJ contact…
Descriptors: Geometric Concepts, Measurement Techniques, Video Technology, Science Experiments
Liang, Chaoyun; Lee, Yuan-Zone; Chou, Wen-Shou – Educational Technology, 2010
The integration of game playing with online education has recently become one of the most discussed issues in the e-learning field for its potentially positive impact on the development of related industries and on the social lives of young people. In this article, the authors propose a set of design considerations to assist game-based learning…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Technology Integration
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Fletcher, Janice W.; Price, Beth A.; Branen, Laurel J. – Contemporary Issues in Early Childhood, 2010
With increasing accessibility to quality video recording technology, researchers and trainers can create data sets that are rich in content and application. Practical and ethical aspects of videotaping children and staff for research and teaching purposes are critical to successful use of videotaping. Taping and equipment strategies for achieving…
Descriptors: Instructional Materials, Video Technology, Educational Technology, Protocol Materials
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van Es, Elizabeth A. – Journal of Staff Development, 2010
A video club is a group of teachers who meet on a regular basis to view and discuss video segments from their classrooms. In a video club, the group establishes the goals, then tapes and selects the video segments for viewing. A video club is a fairly simple way to use technology for teacher learning. Video captures classroom interactions that…
Descriptors: Video Technology, Clubs, Technology Uses in Education, Professional Development
Wortmann, Karly; Cavanaugh, Cathy; Kennedy, Kathryn; Beldarrain, Yoany; Letourneau, Therese; Zygouris-Coe, Vicky – North American Council for Online Learning, 2008
This document describes the mentoring relationship from the perspectives of several virtual schools that have built mentoring programs to assist their new teachers. Each school's mentoring program is unique and has been designed specifically for the school's staff, size, and instructional approach. These schools have learned that a successful…
Descriptors: Mentors, Teacher Persistence, Beginning Teachers, Coaching (Performance)