Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Cognitive Mapping | 3 |
Cognitive Processes | 3 |
Visual Stimuli | 3 |
Attention | 1 |
Attention Control | 1 |
Behavior Theories | 1 |
Brainstorming | 1 |
Business Education | 1 |
Concept Teaching | 1 |
Creativity | 1 |
Entrepreneurship | 1 |
More ▼ |
Author
Chang, Ya-Ning | 1 |
Furber, Steve | 1 |
Gundry, Lisa K. | 1 |
Huang, Liqiang | 1 |
Kickul, Jill R. | 1 |
Pashler, Harold | 1 |
Welbourne, Stephen | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chang, Ya-Ning; Furber, Steve; Welbourne, Stephen – Cognitive Psychology, 2012
There is now considerable evidence showing that the time to read a word out loud is influenced by an interaction between orthographic length and lexicality. Given that length effects are interpreted by advocates of dual-route models as evidence of serial processing this would seem to pose a serious challenge to models of single word reading which…
Descriptors: Evidence, Reading Difficulties, Reading Processes, Influences
Huang, Liqiang; Pashler, Harold – Psychological Review, 2007
A theory is presented that attempts to answer two questions. What visual contents can an observer consciously access at one moment? Answer: only one feature value (e.g., green) per dimension, but those feature values can be associated (as a group) with multiple spatially precise locations (comprising a single labeled Boolean map). How can an…
Descriptors: Attention, Search Strategies, Attention Control, Visual Stimuli

Gundry, Lisa K.; Kickul, Jill R. – Simulation & Gaming, 1996
Conceptual and behavioral methods for developing student abilities to think and behave creatively are presented with suggestions for their application in entrepreneurship courses. Conceptual exercises as well as the use of musical experimentation, card games, and board games as metaphors for business situations are shown to teach a variety of…
Descriptors: Brainstorming, Business Education, Cognitive Mapping, Cognitive Processes