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Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
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Varank, Ilhan – Turkish Online Journal of Educational Technology - TOJET, 2005
Computer-based multimedia applications, because of their flexible and varied presentation capabilities, are considered an effective alternative to traditional training methods. Today in many educational and training settings interactive computer programs are used to teach young students and adults computer literacy skills. However, as indicated in…
Descriptors: Computer Literacy, Research Proposals, Lecture Method, Student Attitudes