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Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Menon, Pratibha – Journal of Information Systems Education, 2023
This paper introduces a teaching process to develop students' problem-solving and programming efficacy in an introductory computer programming course. The proposed teaching practice provides step-by-step guidelines on using worked-out examples of code to demonstrate the applications of programming concepts. These coding demonstrations explicitly…
Descriptors: Introductory Courses, Programming, Computer Science Education, Feedback (Response)
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Zendler, Andreas – Education and Information Technologies, 2019
"cpm.4.CSE/IRT" ("c"ompact "p"rocess "m"odel for "C"ompetence "S"cience "E"ducation based on "IRT" models) is a process model for competence measurement based on IRT models. It allows the efficient development of measuring instruments for computer science education.…
Descriptors: Computer Science Education, Computer Literacy, Competence, Evaluation Methods
Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel for "Introduction to Java Programming" aims to give students an…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Touretzky, David; Gardner-McCune, Christina; Seehorn, Deborah – International Journal of Artificial Intelligence in Education, 2023
This article provides an in-depth look at how K-12 students should be introduced to Machine Learning and the knowledge and skills they will develop as a result. We begin with an overview of the AI4K12 Initiative, which is developing national guidelines for teaching AI in K-12, and briefly discuss each of the "Five Big Ideas in AI" that…
Descriptors: Electronic Learning, Artificial Intelligence, Elementary School Students, Secondary School Students
European Education and Culture Executive Agency, European Commission, 2023
This report presents the results of the 2023 data collection on the structural indicators for monitoring education and training systems in the area of digital competence. The report contains six indicators on key policies in the following areas: 1. curriculum, 2. teachers, 3. assessment, 4. the digital education ecosystem. The paper contains…
Descriptors: Foreign Countries, Technological Literacy, Educational Policy, Curriculum
Matthews, Lowell, Jr.; Yongpradit, Pat – Foundation for Excellence in Education (ExcelinEd), 2019
America's need for top talent in information technology and computer science is a longstanding problem. However, as the pace of technological change accelerates, the demand for skilled information technology and computer science workers is reaching critical levels while the supply of skilled workers remains well below the needs of the nation's…
Descriptors: Elementary Secondary Education, Computer Science Education, Educational Change, Demand Occupations
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Marckwordt, Jasmine; Muller, Alexandria; Harlow, Danielle; Franklin, Diana; Landsberg, Randall H. – Physics Teacher, 2021
Quantum computers are at the forefront of computing; however, few people understand how they work and their capabilities. We present two versions of an interactive activity designed for high school students (ages 13 to 18) that introduce a core quantum concept--"entanglement." The first version illustrates a simple connection between two…
Descriptors: Physics, Science Instruction, High School Students, Teaching Methods
Wolthuis, Stuart L.; Campbell, Patricia H. – Information Systems Education Journal, 2021
This research shares insights into the results of a three-year process of re-engineering general education at Brigham Young University--Hawaii (BYU--Hawaii), a private university, and the impact this change has conveyed to our students, curriculum, and faculty. The authors first describe the background of traditional general education, then…
Descriptors: General Education, Educational Change, Undergraduate Students, Computer Science Education
Alhamdani, Wasim A. – Journal of Cybersecurity Education, Research and Practice, 2019
A suggested curriculum for secondary and primarily academic discipline in Cybersecurity Postsecondary Education is presented. This curriculum is developed based on the Association for Computing Machinery guidelines and the National Centers of Academic Excellence Cyber Operations program.
Descriptors: Postsecondary Education, Computer Security, Information Security, Computer Science Education
Pike, Ronald E.; Brown, Brandon; West, Tobi; Zentner, Aeron – Information Systems Education Journal, 2020
The aim of this report is to highlight efforts to develop a digital badging and e-portfolio environment that will illuminate and validate curricular, co-curricular, and extracurricular learning in cybersecurity. This effort includes Cal Poly Pomona and Coastline College, which are both designated as Centers of Academic Excellence in Cyber Defense…
Descriptors: Recognition (Achievement), Evaluation Methods, Portfolios (Background Materials), Computer Security
Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming

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