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Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
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Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Leonard, Ann M.; Woodland, Rebecca H. – Theory Into Practice, 2022
There is a sense of urgency among P-12 educators to dismantle systemic school-based racism and radically transform conditions for teaching and learning in ways that advance equity, social justice, and social-emotional learning (SEL). This transformation cannot be achieved through typical top-down, short-term approaches to school improvement or…
Descriptors: Racial Bias, Social Justice, Social Emotional Learning, Communities of Practice
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Yoshida, R.; Page, R. – PRIMUS, 2022
In the fall of 2009 and in the spring of 2012, supported by the National Institute of General Medical Sciences (NIGMS) in the National Institutes of Health (NIH), we designed a course "Phylogenetic Analysis and Molecular Evolution" (PAME), the first cross-listed course across three different colleges (College of Arts and Sciences,…
Descriptors: Molecular Biology, Evolution, Molecular Structure, Graduate Students
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Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
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Stoker, Geoff; Clark, Ulku; Vanajakumari, Manoj; Wetherill, William – Information Systems Education Journal, 2021
The United States, along with the rest of the developed world, is experiencing a shortage of cybersecurity talent in the workforce ((ISC)[superscript 2], 2019). Among the strategies being encouraged and used to close this workforce gap are work-based learning programs like cybersecurity apprenticeships. Well-designed apprenticeships can provide a…
Descriptors: Information Security, Computer Science Education, Workplace Learning, Apprenticeships
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Woods, David M. – Information Systems Education Journal, 2023
Schools have implemented the high-impact practice of first-year experience (FYE) courses to assist students with the transition to college. These courses help connect new students to the school with the goal of improving retention. While students in computing majors face the same challenges as other new college students, they also face some…
Descriptors: Introductory Courses, Information Science Education, Information Technology, Career Choice
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Jane W. Kim; Imelda Nava-Landeros; Michael Shriner – Multicultural Education, 2024
Abolitionist dreamers have called for justice-oriented teachers to teach K-12 students with marginalized identities through methods of critical and culturally responsive/sustaining pedagogies (Freire, 1970/2018; Gay, 2018; Ladson-Billings, 1995/2021; Paris & Alim, 2014); acts of love, care, hope, and healing (Ginwright, 2016; Love, 2019); and…
Descriptors: STEM Education, Computer Science Education, Social Justice, Teaching Methods
Jeremy Roschelle; Judi Fusco; Pati Ruiz – Digital Promise, 2024
As Artificial Intelligence within education becomes increasingly important, Digital Promise reviewed the guidance documents released by seven states--California, North Carolina, Ohio, Oregon, Virginia, Washington state, and West Virginia--on how to approach artificial intelligence (AI) in education. Throughout this report the authors summarize the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Employment Qualifications, Responsibility
Grantee Submission, 2024
Recruiting schools to participate in research projects has become increasingly challenging in the past several years. Research in schools was next-to-impossible during the COVID-19 pandemic, and the aftermath of the pandemic has made research a lower priority for schools trying to regain COVID-related academic losses. The School Recruitment…
Descriptors: Research Projects, COVID-19, Pandemics, Guides
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Mukherjee, Aditi; Bleakney, Sarah – Information Systems Education Journal, 2019
This case study describes an alternative process-focused approach to a group project assignment in an undergraduate Systems Analysis and Design (SAD) course. This approach more closely reflects the incremental and iterative nature of Information Systems Development Projects (ISDP) through expanded scope, modified instructions, and reallocation of…
Descriptors: Group Activities, Undergraduate Students, Student Projects, Systems Analysis
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Fritz, Lydia – Journal of Instructional Research, 2019
This is an experience paper that describes methods of student assessment in introductory- and intermediate-level computing courses. The paper explains the need for alternate methods in the evaluation of out-of-class programming assignments and enumerates several options that have been incorporated into freshman- and sophomore-level courses. I show…
Descriptors: Computer Science Education, Student Evaluation, College Students, Introductory Courses
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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
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