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Twyman, Janet S. – Center on Innovations in Learning, Temple University, 2018
This topic brief is one in a series on personalized learning prepared for Conversations with Innovators, 2018. Metacognition is one of the four essential personal competencies emphasized by the Center on Innovations in Learning. Simply stated, metacognition is the process of thinking about thinking. It involves self-reflection: on one's current…
Descriptors: Metacognition, Visual Aids, Thinking Skills, Decision Making
Office of Educational Technology, US Department of Education, 2024
Digital health, safety, and citizenship skills reflect the full set of knowledge and habits students can adopt to protect themselves and others in online spaces. For schools and districts, protecting student health and safety while those skills develop means taking an approach that can include policies governing the use of school-provided…
Descriptors: LGBTQ People, Minority Group Students, Student Behavior, Safety
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Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
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Wray, Christina C.; Montgomery, Renee C. – Adult Higher Education Alliance, 2019
Many of the research skills needed to succeed in higher education are never explicitly taught. Most students learn through experience and exposure. However, working-class students don't always grow up in academic environments that provide the same exposure to these skills. This paper will explore ways to help working-class and non-traditional…
Descriptors: Nontraditional Students, Research Skills, College Students, Working Class
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Owen, Samantha; Davies, Sharon – London Review of Education, 2020
In 2019, educators at Beehive Montessori School (Beehive) in Western Australia implemented their self-defined digital literacies framework. The framework guided their approach to, and use of, digital technologies in their classrooms. Doing so came out of a whole school action research project in which the school became a hub for inquiry and…
Descriptors: Montessori Schools, Foreign Countries, Computer Literacy, Computer Uses in Education
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Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
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Pardo, Abelardo; Bartimote-Aufflick, Kathryn; Shum, Simon Buckingham; Dawson, Shane; Gao, Jing; Gaševic, Dragan; Leichtweis, Steve; Liu, Danny; Martínez-Maldonado, Roberto; Mirriahi, Negin; Moskal, Adon Christian Michael; Schulte, Jurgen; Siemens, George; Vigentini, Lorenzo – Journal of Learning Analytics, 2018
The learning analytics community has matured significantly over the past few years as a middle space where technology and pedagogy combine to support learning experiences. To continue to grow and connect these perspectives, research needs to move beyond the level of basic support actions. This means exploring the use of data to prove richer forms…
Descriptors: Individualized Instruction, Data Analysis, Learning, Feedback (Response)
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Sweeney, Joe; Milewski, Amanda; Amidon, Joel – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
Teacher educators understand that the preparation of teachers needs to be rooted in the practice of teaching. This understanding, paired with the advancement in digital technologies capable of delivering practice based teaching experiences, requires that those charged with preparing teachers consider how to best to position these technologies…
Descriptors: Media Selection, Teacher Education Programs, Computer Uses in Education, Field Experience Programs
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Hazlett, Eric; Aragoneses, Andrés – Physics Teacher, 2018
We present a versatile experimental apparatus for exploring rotational motion through the interplay between the moment of inertia, torque, and rotational kinetic energy of a wheel. The heart of this experiment uses a 3D-printed wheel along with easily accessible stock components that allow for the adjustment of the moment of inertia while keeping…
Descriptors: Scientific Concepts, Science Instruction, Science Experiments, Science Equipment
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Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
Kathleen Lynne Lane; Wendy Peia Oakes; Holly M. Menzies – Grantee Submission, 2023
In this introductory article, we explain the rationale for this special issue: to provide educators and families with effective, practical strategies to increase student engagement and minimize disruption in remote, in person, and hybrid learning environments. We offer this special issue out of respect for the complexities educators and families…
Descriptors: COVID-19, Pandemics, Distance Education, Blended Learning
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Kathleen Lynne Lane; Wendy Peia Oakes; Holly M. Menzies – Preventing School Failure, 2023
In this introductory article, we explain the rationale for this special issue: to provide educators and families with effective, practical strategies to increase student engagement and minimize disruption in remote, in person, and hybrid learning environments. We offer this special issue out of respect for the complexities educators and families…
Descriptors: COVID-19, Pandemics, Distance Education, Blended Learning
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Foo, Patrick; Ruiz, Michael J. – Physics Education, 2019
Students preparing to enter medical fields are required to take physics. To increase their interest in physics, a low-cost classroom medical activity is presented introducing them to the basics of endoscopic visualization and navigation. Incorporated in the activity are basic surgical techniques such as resection with single or multiple operators.…
Descriptors: Physics, Medical Education, Science Activities, Visual Aids
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Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization
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Méndez-Fragoso, Ricardo; Villavicencio-Torres, Mirna; Martínez-Moreno, Josué – International Journal for Technology in Mathematics Education, 2017
In this contribution, we show the practical use of the computer to visualise simple computational simulations to show phenomena that occur in everyday life, or require an abstract understanding for being unintuitive phenomena. The relationship of the mathematics to different scientific disciplines motivates us to devise different treatments to…
Descriptors: Computer Simulation, Programming Languages, Mathematics, Mathematics Instruction
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