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Rea, Alan; Yeates, Nick – International Journal of Information and Communication Technology Education, 2020
Information systems graduates increasingly need to understand the collaborative, technology-driven practices inspired by open source software development that are fundamentally changing today's workplace. To meet this challenge, instructors must bring open source principles and technologies to active learning experiences. In this paper, the…
Descriptors: Active Learning, Learning Processes, Open Source Technology, Undergraduate Students
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Mitrovic, Antonija; Ohlsson, Stellan – International Journal of Artificial Intelligence in Education, 2016
SQL-Tutor is the first constraint-based tutor. The initial conference papers about the system were published in 1998 (Mitrovic 1998a, 1998b, 1998c), with an "IJAIED" paper published in 1999 (Mitrovic and Ohlsson, "International Journal Artificial Intelligence in Education," 10(3-4), 238-256, 1999). We published another…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer System Design
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Khan, Mohd Javed; Mustafa, Khurram – Education and Information Technologies, 2019
AHIS equation describes a new model for instructional system design and develops a system based on Merrill's Component Display Theory incorporating appropriate selection of Media, Ergonomics and Navigation Structures to produce learner engaging and effective learning outcome. A significant component of the proposed model is the integration of…
Descriptors: Hypermedia, Instructional Systems, Models, Human Factors Engineering
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Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
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Rodafinos, Angelos; Garivaldis, Filia; McKenzie, Stephen – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all aspects of research online. Background: While the content of most traditional courses can be delivered online and learning outcomes can be achieved by…
Descriptors: Foreign Countries, Student Research, Online Systems, Online Courses
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Davey, Andrew; Marx, Simone – Research-publishing.net, 2020
The English for Academic Purposes (EAP) Toolkit provides a wide range of online learning resources which are used in a mixture of self-study, blended, and classroom settings, primarily by students whose first language is not English. The Toolkit was developed by the eLanguages team at the University of Southampton and first licensed in 2004. This…
Descriptors: English for Academic Purposes, Student Needs, Blended Learning, Electronic Learning
Suciu, George; Todoran, Gyorgy; Vulpe, Alexandru; Suciu, Victor; Bulca, Cristina; Cheveresan, Romulus – International Association for Development of the Information Society, 2015
Innovation in Internet of Things (IoT) requires more than just creation of technology and use of cloud computing or big data platforms. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so-called validated learning process.…
Descriptors: Internet, Innovation, Computer System Design, Commercialization
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
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Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper proposes a new methodology for checking conformance of the software architectural design of Learning Management System (LMS) to Learning Technology System Architecture (LTSA). In our approach, the architectural designing of LMS follows the formal modeling style of Acme. An ontology is built to represent the LTSA rules and the software…
Descriptors: Integrated Learning Systems, Educational Technology, Computer Software, Architecture
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Kalianne L. Neumann; Theodore J. Kopcha – International Journal of Designs for Learning, 2019
This paper presents a design case that describes the design, development, and user experience testing of a Google Docs revision add-on. The add-on is an instructional, peer review tool intended to help students distinguish surface-level feedback from text-based feedback in order to develop their revision task schema. Eleven secondary teachers…
Descriptors: Revision (Written Composition), Feedback (Response), Web 2.0 Technologies, Peer Evaluation
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Miller, Robert E.; Dunn, Paul – Journal of Information Systems Education, 2018
This teaching case describes the functionality of an applicant processing system designed for a fictitious hotel chain. The system detailed in the case includes a webform where applicants complete and submit job applications. The system also includes a desktop application used by hotel managers and Human Resources to track applications and process…
Descriptors: Job Application, Hospitality Occupations, Computer System Design, Online Systems
Kim, Yanghee – Educational Technology, 2016
The increasing number of English language learning children in U.S. classrooms and the need for effective programs that support these children present a great challenge to the current educational paradigm. The challenge may be met, at least in part, by an innovative humanoid robot serving as a cultural broker that mediates collaborative…
Descriptors: Robotics, Culturally Relevant Education, Student Diversity, Interpersonal Relationship
John W. Gardner Center for Youth and Their Communities, 2020
This report summarizes the deliberations and recommendations of the California Advisory Task Force on Alternative Schools (Task Force). The Task Force is a public service project of the John W. Gardner Center for Youth and their Communities at Stanford University and is convened in collaboration with the California Department of Education (CDE). A…
Descriptors: State Departments of Education, Partnerships in Education, Universities, Advisory Committees
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Pi-Sui Hsu; Silvia Ginting; Margot Van Dyke – International Journal of Designs for Learning, 2018
The objective of this design case was to describe the development of an online graph-oriented tool to support the representation of collaborative argumentation for middle school students from a faculty expert's perspective and discuss the processes that were instrumental in developing the tool. Supported by the professional staff in the Digital…
Descriptors: Graphs, Persuasive Discourse, Middle School Students, Expertise
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