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Krejci, Bob – Instruction Delivery Systems, 1992
Reviews the development of authoring systems from those present in mainframe computers to the newest versions in desktop training systems. Advances in microcomputers and the corresponding authoring systems are described, programing languages are discussed, and computer-based instructional development that includes graphical user interfaces and…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Software Development
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Clark, Aaron C.; Wiebe, Eric N. – Journal of Technology Studies, 2000
Describes the evolution of scientific visualization in technical and engineering graphics. Outlines a scientific-technical visualization curriculum illustrated with applications. Discusses the role of technology education in the new curriculum. (SK)
Descriptors: Computer Graphics, Curriculum Development, Engineering, Postsecondary Education
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Dutke, Stephan; Reimer, T. – Journal of Computer Assisted Learning, 2000
Discusses online help systems in application software design and describes two experiments in which adult computer novices learned to use experimental graphics software by task-based exploration. Topics include operative help; function-oriented help; effects on learning performance; schemata; mental models; and implications for the design of…
Descriptors: Computer Graphics, Computer Software, Computer Software Development, Learning Processes
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Buchal, Ralph O. – Engineering Design Graphics Journal, 2001
Describes the integration of these topics through a major team-based design and computer aided design (CAD) modeling project in freshman engineering graphics at the University of Western Ontario. Involves n=250 students working in teams of four to design and document an original Lego toy. Includes 12 references. (Author/YDS)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Design
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Milton, Sheri – Montessori Life, 1999
Presents a lesson developed for a Montessori Elementary Level II class using the Turtle Math program. Students used mathematics, geometry, and logical thinking to identify the basic formula for drawing stars with any desired number of points. (KB)
Descriptors: Classroom Techniques, Computer Graphics, Computer Uses in Education, Educational Technology
McLester, Susan – Technology & Learning, 2005
This brief article presents a story contributed by Tim Comolli, Imaging Lab teacher at South Burlington High School in Vermont, and 40 year teaching veteran. The story describes the tale of a youngster who changed Comolli's life and permitted him to succeed in helping countless other students in the past years. The young man in the story comes…
Descriptors: Heroin, High School Students, Fathers, Correctional Institutions
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
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Bertamini, Marco; Jones, Luke A.; Spooner, Alice; Hecht, Heiko – Journal of Experimental Psychology: Human Perception and Performance, 2005
Boundary extension is a tendency to remember close-up scenes as if they extended beyond the occluding boundaries. The authors explored the contributing factors using brief retention intervals and computer-generated images. Boundary extension turns out to be more complex than previously thought and is not linked to the effects of image…
Descriptors: Recall (Psychology), Cognitive Processes, Retention (Psychology), Visual Perception
Ninness, Chris; Barnes-Holmes, Dermot; Rumph, Robin; McCuller, Glen; Ford, Angela M.; Payne, Robert; Ninness, Sharon K.; Smith, Ronald J.; Ward, Todd A.; Elliott, Marc P. – Journal of Applied Behavior Analysis, 2006
Following a pretest, 8 participants who were unfamiliar with algebraic and trigonometric functions received a brief presentation on the rectangular coordinate system. Next, they participated in a computer-interactive matching-to-sample procedure that trained formula-to-formula and formula-to-graph relations. Then, they were exposed to 40 novel…
Descriptors: Equations (Mathematics), Cues, Trigonometry, Algebra
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Sherwood, Catherine – SchoolArts: The Art Education Magazine for Teachers, 2006
This author relates how she came upon the idea of using an image-editing program to virtually install monumental sculptures into real-life landscapes in her desire to bring technology and sculpture together in her art class. In this article, she describes how she made her class create tabletop-sized sculptures and photographs of digital…
Descriptors: Art Activities, Art Education, Teaching Methods, Sculpture
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Costa, G. B.; Gorak, M.; Melendez, B. S. – International Journal of Mathematical Education in Science & Technology, 2006
A small class of functions is described that easily lend themselves to two-dimensional and three-dimensional visualizations at the basic calculus level. The intended audience is those educators involved in the instruction of elementary calculus. This note is an educational piece that begins with the question: "What happens if a function defined on…
Descriptors: Educational Technology, Calculus, Mathematics Education, Visualization
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McAnany, Debbie – Canadian Journal of Learning and Technology, 2009
With the shift in numbers between Canadian-born students in the university classroom and the increased number of international students, it is a primary concern for instructors and instructional designers to know and understand learner characteristics in order to create effective instructional messages and materials. Recognizing how culture might…
Descriptors: Instructional Design, Cultural Pluralism, Learning Experience, Educational Experience
Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
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Hadley, Nancy J. – Journal of Educational Technology Systems, 2007
Many electronic portfolios become shining but superficial collections instead of environments for nurturing insight. Instructors must balance instructional time between perfecting the technical expertise of the student and fully developing the critical expertise needed for the student to become a thoughtful scholar. In a deliberate move, I have…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Formative Evaluation, Discovery Processes
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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