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Langbeheim, Elon – Journal of Chemical Education, 2020
Excluded-volume interactions are ubiquitous to modeling the average size of polymers in solution. This paper shows how simulations can be used by students to explore the emergence of mathematical scaling relations from excluded-volume interactions. Simulations provide robust visual representations of the system, and can be used to investigate a…
Descriptors: Simulation, Plastics, Teaching Methods, Learning Processes
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Albert, Jim; Hu, Jingchen – Journal of Statistics Education, 2020
Bayesian statistics has gained great momentum since the computational developments of the 1990s. Gradually, advances in Bayesian methodology and software have made Bayesian techniques much more accessible to applied statisticians and, in turn, have potentially transformed Bayesian education at the undergraduate level. This article provides an…
Descriptors: Bayesian Statistics, Computation, Statistics Education, Undergraduate Students
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Gunderson, Julie E. C.; Mitchell, Dylan W.; Bullis, Ryan G.; Steward, John Q.; Gunderson, William A. – Journal of Chemical Education, 2020
Fused filament fabrication 3D printing is a process by which three-dimensional objects are created by depositing layers of a material onto a hard, flat surface by a robot. It is often referred to as an "additive manufacturing" technique because material is added in successive layers to create an object. Because many scientific…
Descriptors: Chemistry, Science Instruction, Computer Software, Computer Peripherals
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Lavicza, Zsolt; Prodromou, Theodosia; Fenyvesi, Kristof; Hohenwarter, Markus; Juhos, Istvan; Koren, Balazs; Diego-Mantecon, Jose Manuel – International Journal for Technology in Mathematics Education, 2020
This paper outlines the growing phenomenon and need to integrate technologies into mathematics and science teaching and learning. There are a number of successful projects for valuable integration of technologies around the world, however, these successes are often limited reaching a relatively small number of teachers and students. In this paper,…
Descriptors: Technology Integration, Mathematics Education, Science Education, STEM Education
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Xiong-Skiba, P.; Buckner, S.; Little, C.; Kovalskiy, A. – Physics Teacher, 2020
This paper reports our work on replacing lab report grading by post-online lab quizzes using Desire2Learn (D2L, an online course management software), specifically, how we circumvent some of the limitations imposed by D2L and the outcomes.
Descriptors: Grading, Physics, Science Tests, Computer Assisted Testing
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Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
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Levy, Roy – Educational Measurement: Issues and Practice, 2020
In this digital ITEMS module, Dr. Roy Levy describes Bayesian approaches to psychometric modeling. He discusses how Bayesian inference is a mechanism for reasoning in a probability-modeling framework and is well-suited to core problems in educational measurement: reasoning from student performances on an assessment to make inferences about their…
Descriptors: Bayesian Statistics, Psychometrics, Item Response Theory, Statistical Inference
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
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Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
Brady L. Nash; Merideth Garcia; Carl A. Young; Kristen Hawley Turner; Mary Rice; Amy Piotrowski; W. Ian O’Byrne; Cherise McBride; Ewa McGrail; Clarice Moran; Troy Hicks; William Fassbender; Stefani Boutelier; Donna Alvermann – National Council of Teachers of English, 2024
As English language arts (ELA) teacher educators committed to growing students' passion for reading, writing, and thinking critically, the authors acknowledge the impact that emerging digital technologies have on educational practices. Generative artificial intelligence (GenAI) is one such technology that has sparked both excitement and concern.…
Descriptors: Artificial Intelligence, Teacher Education Programs, English Teachers, Language Arts
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Johnson, Marina E.; Misra, Ram; Berenson, Mark – Decision Sciences Journal of Innovative Education, 2022
In the era of artificial intelligence (AI), big data (BD), and digital transformation (DT), analytics students should gain the ability to solve business problems by integrating various methods. This teaching brief illustrates how two such methods--Bayesian analysis and Markov chains--can be combined to enhance student learning using the Analytics…
Descriptors: Bayesian Statistics, Programming Languages, Artificial Intelligence, Data Analysis
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Yoshida, R.; Page, R. – PRIMUS, 2022
In the fall of 2009 and in the spring of 2012, supported by the National Institute of General Medical Sciences (NIGMS) in the National Institutes of Health (NIH), we designed a course "Phylogenetic Analysis and Molecular Evolution" (PAME), the first cross-listed course across three different colleges (College of Arts and Sciences,…
Descriptors: Molecular Biology, Evolution, Molecular Structure, Graduate Students
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Santos, José; Escórcio, Patrícia – European Journal of Engineering Education, 2022
Building Information Modelling (BIM) has changed the way many civil engineers organise and execute their job in recent years. Many universities around the world have been adapting their curricula to include BIM education. However, this adaptation has been incomplete, occurring only in a small number of subjects. To fill this gap, this paper…
Descriptors: Civil Engineering, Engineering Education, Construction (Process), Construction Management
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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