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Young, Jeffrey R. – Chronicle of Higher Education, 2012
When VCRs became affordable, the film industry worried that people would stop going to the movies. Theaters have not gone away, but they have changed, with many now focused on delivering spectacles that can be seen only in a grand setting, with a big screen and booming sound. Traditional colleges now face a similar challenge, thanks to free or…
Descriptors: Films, Video Technology, Theaters, Technological Advancement
New England Board of Higher Education, 2018
Surveys of New England employers, college academic officers, and graduates find that many consider today's college graduates inadequately prepared for the world of work. In 2017, the New England Board of Higher Education convened the Commission on Higher Education & Employability, under the leadership of Rhode Island Governor Gina M. Raimondo.…
Descriptors: Education Work Relationship, Employment Potential, College Graduates, Career Readiness
Fulton, Eric; Lawrence, Cameron; Clouse, Shawn – Journal of Information Systems Education, 2013
The aim of this paper is to illuminate the exciting world in which "white hat crackers" operate and to suggest topics that can help prepare students to enter this high-demand field. While currently there is extraordinary demand for graduates to fill these positions that have relatively high starting salaries, employers find it difficult…
Descriptors: Information Security, Computer Security, Information Technology, Computer Literacy
Steenkamp, Annette Lerine; Alawdah, Amal; Almasri, Osama; Gai, Keke; Khattab, Nidal; Swaby, Carval; Abaas, Ramy – Journal of Information Systems Education, 2013
A graduate course in enterprise architecture had a team project component in which a real-world business case, provided by an industry sponsor, formed the basis of the project charter and the architecture statement of work. The paper aims to share the team project experience on developing the architecture specifications based on the business case…
Descriptors: Computer Science Education, Graduate Students, Group Activities, Student Projects
Baugh, Jeanne M. – Information Systems Education Journal, 2015
All Computer Information Systems programs require a database course for their majors. This paper describes an approach to such a course in which real world examples, both design projects and actual database application projects are incorporated throughout the semester. Students are expected to apply the traditional database concepts to actual…
Descriptors: Undergraduate Students, Computer Science Education, Information Systems, Databases
Bagley, James R.; Galpin, Andrew J. – Biochemistry and Molecular Biology Education, 2015
Interdisciplinary exploration is vital to education in the 21st century. This manuscript outlines an innovative laboratory-based teaching method that combines elements of biochemistry/molecular biology, kinesiology/health science, computer science, and manufacturing engineering to give students the ability to better conceptualize complex…
Descriptors: Human Body, Cytology, Interdisciplinary Approach, Visual Aids
Birman, Ken; Roughgarden, Tim; Seltzer, Margo; Spohrer, Jim; Stolterman, Erik; Kearsley, Greg; Koszalka, Tiffany; de Jong, Ton – Educational Technology, 2013
Scholars representing the field of computer/information science were asked to identify what they considered to be the most exciting and imaginative work currently being done in their field, as well as how that work might change our understanding. The scholars included Ken Birman, Jennifer Rexford, Tim Roughgarden, Margo Seltzer, Jim Spohrer, and…
Descriptors: Computer Science Education, Information Science Education, Educational Technology, Imagination
The GET Immersion Experience: A New Model for Leveraging the Synergies between Industry and Academia
Saltz, Jeff; Serva, Mark A.; Heckman, Robert – Journal of Information Systems Education, 2013
This article describes a new and innovative open co-op program for MIS/IS students. The program, Global Enterprise Technology Immersion Experience (GET IE), has a global enterprise focus that is integrated with hands-on experiential work-based learning to provide a context in which students are stimulated to utilize their classroom knowledge. The…
Descriptors: Computer Science Education, Cooperative Programs, School Business Relationship, Intercollegiate Cooperation
Ruiz-Iniesta, Almudena; Jiménez-Díaz, Guillermo; Gómez-Albarrán, Mercedes – IEEE Transactions on Education, 2014
This paper describes a knowledge-based strategy for recommending educational resources-worked problems, exercises, quiz questions, and lecture notes-to learners in the first two courses in the introductory sequence of a computer science major (CS1 and CS2). The goal of the recommendation strategy is to provide support for personalized access to…
Descriptors: Semantics, Computer Science Education, Dropout Rate, Educational Resources
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
Fitzgerald, Brian K.; Barkanic, Steve; Cardenas-Navia, Isabel; Elzey, Karen; Hughes, Debbie; Kashiri, Erica; Troyan, Danielle – Industry and Higher Education, 2014
Partnerships between higher education and business have long been an important part of the academic landscape, but often they are based on shorter-term transactional objectives rather than on longer-term strategic goals. BHEF's National Higher Education and Workforce Initiative brings together business and academia at the institutional,…
Descriptors: School Business Relationship, Partnerships in Education, Computer Security, STEM Education
Lawler, James P.; Joseph, Anthony – Information Systems Education Journal, 2011
Education in entrepreneurship is becoming a critical area of curricula for computer science students. Few schools of computer science have a concentration in entrepreneurship in the computing curricula. The paper presents Technology Entrepreneurship in the curricula at a leading school of computer science and information systems, in which students…
Descriptors: Entrepreneurship, Computer Science Education, Information Systems, Business Skills
Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
Fiore, Stephen M.; Rodriguez, Walter E.; Carstens, Deborah S. – Journal of STEM Education: Innovations and Research, 2012
This paper presents a framework for facilitating communication among STEM project teams that are geographically dispersed in synchronous or asynchronous online courses. The framework has been developed to: (a) improve how engineering and technology students and faculty work with collocated and geographically-dispersed teams; and (b) to connect the…
Descriptors: Educational Technology, Cooperation, Internet, Online Courses
Kling, Thomas P.; Salomone, Matthew – Change: The Magazine of Higher Learning, 2015
The importance of high-tech careers has risen as the international competitiveness of US students on tests of science and math has declined. The problem is compounded by a persistent inequity in STEM participation and achievement in the US across gender and racial and ethnic groups. Bridgewater State University's Student Retention Enhancement…
Descriptors: Cooperative Learning, STEM Education, Introductory Courses, Science Achievement

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