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Fishovitz, Jennifer; Crawford, Garland L.; Kloepper, Kathryn D. – Journal of Chemical Education, 2020
Games are a way to engage students with course material in a low-stakes environment. In the popular game app "Heads Up!", participants give clues to a guesser who is holding a word on their forehead. Here, we present a modified version of this game where students are required to give clues in a specific order that emphasizes higher-order…
Descriptors: Metacognition, Computer Software, Computer Games, Cues
Kowalik, Eric – Journal of Teaching and Learning with Technology, 2022
Leveraging the campus learning management system and rapid e-learning development software such as Articulate Storyline allows educators to develop and deploy interactive tutorials for performance assessment of students' knowledge. This quick hit chronicles the development, deployment, and assessment of a suite of tutorials for information…
Descriptors: Learning Management Systems, Tutorial Programs, Web Based Instruction, Academic Libraries
Hedger, Joseph – National Association of State Boards of Education, 2022
By accelerating schools' adoption of technology for virtual learning, the pandemic spotlighted longstanding inequities in digital access, especially for Black, Hispanic, and low-income K-12 students. By spearheading efforts to collect data, collaborate with partners, buy digital devices and infrastructure, and reimagine effective technology use,…
Descriptors: Technology Uses in Education, State Boards of Education, Electronic Learning, Educational Technology
Santos, Vanda; Baeta, Nuno; Quaresma, Pedro – International Journal for Technology in Mathematics Education, 2019
Geometrography, "alias the art of geometric constructions" was proposed by Emile Lemoine between the late 1800s and the early 1900s. It consisted originally of a system to measure the complexity of ruler-and-compass geometric constructions, capable of: designate every geometric construction by a pair of values that manifests its…
Descriptors: Geometry, Mathematics Instruction, Problem Solving, Comparative Analysis
Zhan, Peida; Jiao, Hong; Man, Kaiwen; Wang, Lijun – Journal of Educational and Behavioral Statistics, 2019
In this article, we systematically introduce the just another Gibbs sampler (JAGS) software program to fit common Bayesian cognitive diagnosis models (CDMs) including the deterministic inputs, noisy "and" gate model; the deterministic inputs, noisy "or" gate model; the linear logistic model; the reduced reparameterized unified…
Descriptors: Bayesian Statistics, Computer Software, Models, Test Items
Jiao, Fei; Huang, Tianwen – Education and Information Technologies, 2019
Aiming at many problems of school multimedia classroom management, a remote control system for multimedia classroom based on cloud computing is developed. The system includes cloud computing management platform, network switch, single-chip microcomputer and equipment in the multimedia classrooms. It uses VMware desktop virtualization technology to…
Descriptors: Multimedia Instruction, Computer Software, Comparative Analysis, Management Systems
Ladino, L. A.; Rondón, S. H. – Physics Education, 2019
In this work we construct a timer system consisting of both hardware and software to be used in introductory-level laboratory physics courses. The Parallax P8X32A propeller based-microcontroller hardware consist of a board that registers the times of events triggered when IR photogates are blocked and unblocked. The software allows the user to…
Descriptors: Introductory Courses, Physics, Science Instruction, Science Laboratories
Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience
Allen, Thomas; Chally, Alex; Moser, Bradley; Widenhorn, Ralf – Physics Teacher, 2019
The labs presented here build on a simple speed of sound activity and models medical ultrasound imaging by demonstrating how multiple reflections propagate in a closed system. A short sound pulse is emitted into a pipe that is closed at one end and contains one or more partially reflecting surfaces within the pipe. The variety of reflections and…
Descriptors: Physics, Science Instruction, Acoustics, Diagnostic Tests
Astivia, Oscar L. Olvera; Zumbo, Bruno D. – Practical Assessment, Research & Evaluation, 2019
Within psychology and the social sciences, Ordinary Least Squares (OLS) regression is one of the most popular techniques for data analysis. In order to ensure the inferences from the use of this method are appropriate, several assumptions must be satisfied, including the one of constant error variance (i.e. homoskedasticity). Most of the training…
Descriptors: Multiple Regression Analysis, Least Squares Statistics, Statistical Analysis, Error of Measurement
Ros-Abaurrea, Alejandro – Hispania, 2023
The present article aims to spur interest in the pedagogical potential of translating musicalized texts, a genre that for a long time has remained on the periphery of Applied Translation Studies. First, it provides a broad overview of the various theoretical perspectives that the academic community has had throughout history on the translation of…
Descriptors: Teaching Methods, Music, Language Processing, Second Language Learning
Pokornowski, Ess – ITHAKA S+R, 2023
In Fall of 2022, Ithaka S+R launched a first-of-its-kind national survey on technology access in higher education in prison programs. The survey asked respondents about student access to technology in their Higher Education in Prison (HEP) program, focusing on four thematic areas: technological devices, learning management systems and software,…
Descriptors: Educational Technology, Higher Education, Correctional Education, Correctional Institutions
Laura Killam; Lillian Chumbley; Susanna Kohonen; Jim Stauffer; Jess Mitchell – OTESSA Journal, 2023
Co-creation is an open practice where learners participate in decision-making about aspects of course design, which in our context has included various activities from course design to assessment decisions. After the OTESSA22 conference, this group of conference attendees reflected on co-creation practices and experiences in their respective…
Descriptors: Decision Making, Instructional Design, Conferences (Gatherings), Higher Education
Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
Frost, Raymond; Matta, Vic; Kenyo, Lauren – Journal of Information Systems Education, 2021
Student learning benefits from individual support and feedback. This type of support does not scale well especially in large classes. A system was built to automate the delivery of individual support and feedback on Excel assignments in information systems and analytics courses. The system embeds instructional scaffolding in the distributed…
Descriptors: Automation, Scaffolding (Teaching Technique), Formative Evaluation, Individualized Instruction

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