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English, Mary C.; Kitsantas, Anastasia – Interdisciplinary Journal of Problem-based Learning, 2013
In order to be successful in problem-or project-based learning (PBL), students must take responsibility for the learning process by setting goals, monitoring, reflecting, and sustaining their motivation from the beginning of the project until the end. However, for many students, these processes do not occur naturally or easily. Therefore, the…
Descriptors: Problem Based Learning, Student Projects, Teaching Methods, Student Motivation
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
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Duke, Daniel L. – Management in Education, 2014
Prompted by the need for leaders able to turn around chronically low-performing schools, states, universities, education groups, and school districts in the US have initiated a variety of principal development programs. Some programs focus on enhancing the skills of experienced administrators, while others target talented teachers and even…
Descriptors: Low Achievement, Disadvantaged Schools, Leadership Training, Training Methods
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Spires, Hiller A.; Hervey, Lisa G.; Morris, Gwynn; Stelpflug, Catherine – Journal of Adolescent & Adult Literacy, 2012
In light of emerging technologies prompting new avenues for teaching and learning, students are positioned to "create" to learn, with video production being an important process for literacy development. There is a growing need for innovative instructional practices in reading and writing that are aligned with student interests and the activities…
Descriptors: Literacy, Teaching Methods, Video Technology, Student Interests
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Belland, Brian R.; Kim, ChanMin; Hannafin, Michael J. – Educational Psychologist, 2013
A problematic, yet common, assumption among educational researchers is that when teachers provide authentic, problem-based experiences, students will automatically be engaged. Evidence indicates that this is often not the case. In this article, we discuss (a) problems with ignoring motivation in the design of learning environments, (b)…
Descriptors: Student Motivation, Scaffolding (Teaching Technique), Problem Based Learning, Computer Assisted Instruction
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Blasetti, Sean M. – Technology Teacher, 2010
This article describes a design problem that not only takes students through the technological design process, but it also provides them with real-world problem-solving experience as it relates to the manufacturing and engineering fields. It begins with a scenario placing the student as a custom wheel designer for an automotive manufacturing…
Descriptors: Design, Manufacturing, Engineering, Geometric Concepts
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Nonclercq, A.; Biest, A. V.; De Cuyper, K.; Leroy, E.; Martinez, D. L.; Robert, F. – IEEE Transactions on Education, 2010
As part of an instrumentation course, a problem-based learning framework was selected for laboratory instruction. Two acquisition chains were designed to help students carry out realistic instrumentation problems. The first tool is a virtual (simulated) modular acquisition chain that allows rapid overall understanding of the main problems in…
Descriptors: Foreign Countries, Instrumentation, Laboratories, Science Instruction
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Bledsoe, Karen E. – Bioscience Education, 2011
Problem-based learning can enhance reasoning and concept development among undergraduate college students by presenting content within authentic contexts. However, large lecture sections present problems and barriers to implementing PBL. This article discusses approaches used by the author to infuse PBL into large biology lecture sections, and…
Descriptors: Problem Based Learning, Concept Formation, Lecture Method, Undergraduate Students
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Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
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Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
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Araujo, Ulisses – Journal of Moral Education, 2012
Urban populations that live in the outskirts of major Latin American cities usually face conditions of vulnerability attached to complex environmental issues, such as the lack of sewerage, floods, pollution and soil and water contamination. This article reports an intervention research programme in Sao Paulo, Brazil that combines a moral education…
Descriptors: Ethical Instruction, Student Projects, Active Learning, Foreign Countries
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Speicher, Timothy E.; Martin, Malissa; Zigmont, Jason – Athletic Training Education Journal, 2013
Context: A concept map is a graphical and cognitive tool that enables learners to link together interrelated concepts using propositions or statements that answer a posed problem. As an assessment tool, concept mapping reveals a learner's research skill proficiency and cognitive processing. Background: The identification and organization of the…
Descriptors: Evidence Based Practice, Concept Mapping, Athletics, Training
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Levin-Goldberg, Jennifer – Journal of Instructional Research, 2014
Over the last decade, WebQuests have grown in popularity in educational environments. In order to effectively implement a WebQuest in the classroom, best pedagogical practices must be employed; however, these best WebQuest practices should reflect the exigent 21st century skills students need to be successful, productive members of the global…
Descriptors: Best Practices, Classroom Techniques, Teaching Methods, Skill Development
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Fantinato, Marcelo; Chaim, Marcos Lordello; Morandini, Marcelo; Peres, Sarajane Marques; Tuesta, Esteban Fernandez – Informatics in Education, 2011
Contests are usually applied in the academic environment to simulate real professional situations that require from the participants a more pro-active attitude than the one shown in conventional coursework. Although they are commonly applied in the scope of a unique course, the contest described here was an extracurricular experience applied in an…
Descriptors: Competition, Information Systems, Computer Science Education, Extracurricular Activities
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