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McDougall, Anne – Australian Educational Computing, 2005
This article reflects on twenty or more years of development and research in educational computing. It argues that the emphasis on exploiting the technology in the service of contemporary ideas about learning held by many of the early workers has been lost to a focus on the technology itself and its capabilities. In schools this has led to an…
Descriptors: Computer Uses in Education, Traditionalism, Foreign Countries, Information Technology
Enhancing Learning Effectiveness through Connectance Diagrams: A New Tool for Learning Organisations
Lim, Sirirat Sae; Tan, Kim Hua; Platts, Ken – Learning Organization, 2005
Purpose: The purpose of this paper is to provide an overview of a particular approach for increasing knowledge creation in organisation. The paper provides a discussion of related concepts, processes, and a tool. Design/methodology/approach: This paper describes the reasons for drawing connectance diagrams, the process and the software. It also…
Descriptors: Organizations (Groups), Learning Processes, Innovation, Learning
Reilly, Andrew; Huss, Megan; Stoel, Leslie – Journal of Family and Consumer Sciences, 2005
The application of the technology acceptance model to a merchandising course teaching industry software was evaluated. Based on technology acceptance research, industry software was presented emphasizing ease-of-use and usefulness. The final course project gave students a quasi real-life experience of combining merchandising skills with the…
Descriptors: Technology Education, Industry, Computer Software, Merchandising
Lee, Yeunjoo; Vail, Cynthia O. – Journal of Special Education Technology, 2005
This investigation examined the effectiveness of a computer program in teaching sight word recognition to four young children with developmental disabilities. The intervention program was developed through a formative evaluation process. It embedded a constant-time-delay procedure and involved sounds, video, text, and animations. Dependent…
Descriptors: Computer Assisted Instruction, Reading Instruction, Computer Software, Program Effectiveness
Lindroth, Linda – Teaching Pre K-8, 2005
This article describes new presentation tools and game shows that can make the classroom into a learning stage. RM Easiteach Studio, a presentation software from RM Educational Software, provides teaching tools for use on any interactive whiteboard. Classroom Jeopardy[R] from Educational Insights includes a scoreboard/base control unit, three…
Descriptors: Student Motivation, Educational Games, Integrated Curriculum, Computer Software Selection
Coggeshall, Kara; Doherty, Jim – Voices from the Middle, 2004
The dilemma of promoting young adult literacy gripped the authors' seventh-grade class last year as never before. In an attempt to obliterate the students' reluctance to reading, the authors looked to technology to help motivate the students and break down their resistance to reading. This article describes the authors' successful integration of…
Descriptors: Young Adults, Adult Literacy, Reading Instruction, Grade 7
Technology & Learning, 2005
This article features the Atomic Learning. The challenge of teaching people how to effectively use technology motivated a group of technology coordinators to form a company and create a product to help teachers and students understand the software and hardware they were employing in the classroom. This group, with over 200 collective years of…
Descriptors: Educational Technology, Computer Software, Computer Uses in Education, Tutoring
Weaver, Debbi – International Journal on E-Learning, 2006
This article describes the evolution of an academic professional development program, related to the use of WebCT in teaching programs, and discusses the challenges that have arisen for the members of the staff development team since the original implementation of the program. The training program begins with face-to-face workshops, covering…
Descriptors: Workshops, Computer Software, Online Courses, Professional Development
O'keeffe, Ian; Brady, Aoife; Conlan, Owen; Wade, Vincent – International Journal on E-Learning, 2006
The just-in-time generation of personalized learning experiences requires the assembly of atomic learning assets into coherent learning activities for a learner, based on his/her preferences and requirements. Through the appropriate application of pedagogical strategy to a learner's learning activities the effectiveness and efficiency of his/her…
Descriptors: Learning Strategies, Learning Activities, Teaching Methods, Computer Software
Heyden, Robin J. – Cell Biology Education, 2004
Educational research points to the effectiveness of using multimedia activities in instructional settings. The capacity for repetition, new methods for encouraging student exploration and discovery, assistance with complex and highly visual processes, and accommodation of a wider range of learning styles are all cited as key contributors to the…
Descriptors: Educational Research, Multimedia Materials, Cytology, Biology
Maida, Paula – Issues in the Undergraduate Mathematics Preparation of School Teachers, 2005
This article is about a computer lab project in which prospective teachers used Geometer's Sketchpad software to create two-dimensional nets for three-dimensional shapes. Since this software package does not contain ready-made tools for creating non-regular or regular polygons, the students used prior knowledge and geometric facts to create their…
Descriptors: Preservice Teacher Education, Computer Software, Computer Assisted Instruction, Prior Learning
Savage, Helen M.; Law, David B. – Journal of Education for Business, 2003
In this article, the authors describe their experience in extending a manual practice set to accounting software. The "Systems Understanding Aid" by Arens and Ward (2001) has been used for some time in the authors' Accounting Information Systems course. The extension involved requiring students to redo the project using Peachtree Complete…
Descriptors: Computer Software, Information Systems, Accounting, Hands on Science
Yoxon, Mark – Mathematics Teaching, 2002
"Wicked Waste" is a powerful teaching resource and four tools in one: (1) It complements literacy and numeracy teaching for KS2/attainment levels D & E using 20 minute interactive teaching modules; (2) It manages time and, with its intelligent programming, complexity of questions; (3) It provides diagnostic information for the…
Descriptors: Numeracy, Internet, Wastes, Recycling
Hopkins, Janet – Technology & Learning, 2006
Assistive technologies (AT) give special needs students the ability to access computer resources. AT can be life-changing for kids with significant communication, mobility, literacy, visual, and hearing challenges. But implementing AT in schools is a complex issue. There are various categories of commercial and open-source products, each with…
Descriptors: Student Needs, Special Needs Students, Assistive Technology, Educational Technology
Janetzko, Dietmar; Fischer, Frank – Journal of Educational Computing Research, 2003
Representations and changes between them play a major role in education (e.g., Hewson, Beeth, & Thorley, 1998), problem solving (e.g., Bauer & Reiser, 1990), cognitive development (e.g., Vosniadou & Brewer, 1992), and the history of science (e.g., Kuhn, 1970). By definition, change of representations is also indispensable for collaborative work…
Descriptors: Computer Software, Cognitive Development, Computer Assisted Instruction, Goodness of Fit

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