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Ciasullo, Alessandro – Research on Education and Media, 2018
The universality of the educational activities must be in agreement with a series of systems that involve the universality of the subjects who learn and their physical, mental, belief, race and religion differences. The possibilities promoted by an immersive education --made of stimuli aimed at transformation through the use of virtual…
Descriptors: Inclusion, Computer Simulation, Teaching Methods, Computer Software
Humenberger, Hans – Australian Mathematics Teacher, 2018
This article gives an example for using Dynamic Geometry Software to encourage making conjectures, reasoning, and experiencing mathematics as a process.
Descriptors: Computer Uses in Education, Computer Software, Mathematics Instruction, Geometric Concepts
Nagaoka, Shin-ichi; Kokubo, Tatsunobu; Teramae, Hiroyuki; Nagashima?, Umpei – Journal of Chemical Education, 2018
At an advanced stage of learning quantum chemistry, undergraduate students usually encounter simple Hückel-molecular-orbital (HMO) theory, whose primitive approach gives very useful insight into the electronic structure of p-conjugated molecules. However, on one hand, computational HMO software, when programmed without using molecular symmetry,…
Descriptors: Visualization, Chemistry, Science Instruction, Molecular Structure
DiVito, Arthur N. – Mathematics Teacher, 2018
Mathematics has been taught throughout history without much more than a straightedge, a compass, and an abacus. So there is little question that all the major concepts of mathematics can be delivered without the aid of modern technology. But clearly, just the time-saving aspect of using technology can greatly enhance the art of teaching. In this…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Computer Software
Khasianov, Airat; Shakhova, Irina – International Association for Development of the Information Society, 2018
In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the Russian Federation. The USE is a final examination at school as well as a university entrance examination. Students' preparing for the examination takes a long time and is accompanied by solving a large number…
Descriptors: Foreign Countries, Computer Software, Exit Examinations, College Entrance Examinations
Chow, Eric H. C.; Keyes, Christopher; Ho, Koon-Sing; Lee, Albert W. M.; Lee, Wai-Yee; Fong, Nga-Wing – International Association for Development of the Information Society, 2018
This paper describes the development of a mobile application to engage students in active learning in analytical chemistry. Colorimetry is a topic in analytical chemistry that can effectively be learned through the use of mobile devices to perform colorimetric measurement in the real-life environment. Previous attempts in the development of…
Descriptors: Measurement, Chemistry, Science Instruction, Computer Software
Hiljazi, Sam; Curtis, Trevor – Association Supporting Computer Users in Education, 2018
Asking questions about your data is a constant application of all business organizations. To facilitate decision making and improve business performance, a business intelligence application must be an integral part of everyday management practices. Microsoft Excel added PowerPivot and PowerPivot officially to facilitate this process with minimum…
Descriptors: Introductory Courses, Business Administration Education, Business Skills, Spreadsheets
Loucif, Samia; Gassoumi, Laila; Negreiros, Joao – Education Sciences, 2020
Academic advising is time-consuming work. At the same time, it needs to be efficient and productive in assisting the students to choose appropriate academic courses towards the completion of their selected programs in a beneficial manner. In addition, both private and public educational institutions are, currently, operating in an extremely…
Descriptors: Academic Advising, Academic Achievement, Progress Monitoring, Course Selection (Students)
Argu¨ello, Jose´ M.; Dempski, Robert E. – Journal of Chemical Education, 2020
Facile visualization of biomolecules is an essential component of the undergraduate biochemistry curriculum. In the past, a number of tools have been used to display biomolecules. More recently, the advent of greater accessibility to virtual reality (VR) and augmented reality (AR) programs has created a new mechanism to visualize biomolecules.…
Descriptors: Visualization, Undergraduate Students, Biochemistry, Science Instruction
Rocabado, Guizella A.; Komperda, Regis; Lewis, Jennifer E.; Barbera, Jack – Chemistry Education Research and Practice, 2020
As the field of chemistry education moves toward greater inclusion and increased participation by underrepresented minorities, standards for investigating the differential impacts and outcomes of learning environments have to be considered. While quantitative methods may not be capable of generating the in-depth nuances of qualitative methods,…
Descriptors: Chemistry, Science Education, Inclusion, Equal Education
Hu, Jingchen – Journal of Statistics Education, 2020
We propose a semester-long Bayesian statistics course for undergraduate students with calculus and probability background. We cultivate students' Bayesian thinking with Bayesian methods applied to real data problems. We leverage modern Bayesian computing techniques not only for implementing Bayesian methods, but also to deepen students'…
Descriptors: Bayesian Statistics, Statistics Education, Undergraduate Students, Computation
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
Bozzo, G. – Physics Teacher, 2020
As soon as children can see, they observe that objects fall freely. From a young age, we spontaneously construct interpretative models to understand this everyday phenomenon. Over the last three decades, numerous experiments have been developed to help students understand physics concepts regarding free fall. Although there are many…
Descriptors: Secondary School Science, Science Instruction, Physics, Teaching Methods
Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
Neidigh, Robert O.; Langella, Ian M. – Journal of Education for Business, 2020
The fictitious online retailer "Elbe" faces a deterministic demand for products over a geographic area and fulfills this demand using supply nodes and fulfillment centers. Experiential learning using provided solver and ILOG models (available upon request from the authors) for this supply chain allows students to experiment with…
Descriptors: Supply and Demand, Internet, Retailing, Mathematical Applications

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