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Abrahams, Alan S.; Singh, Tirna – Journal of Information Systems Education, 2010
Active, experiential learning is an important component in information systems education, ensuring that students gain an appreciation for both practical and theoretical information systems concepts. Typically, students in active, experiential classes engage in real world projects for commercial companies or not-for-profit organizations. In the…
Descriptors: Service Learning, Information Systems, Learning Processes, Teaching Methods
Trenas, M. A.; Ramos, J.; Gutierrez, E. D.; Romero, S.; Corbera, F. – IEEE Transactions on Education, 2011
This paper describes how a new "Moodle" module, called "CTPracticals", is applied to the teaching of the practical content of a basic computer organization course. In the core of the module, an automatic verification engine enables it to process the VHDL designs automatically as they are submitted. Moreover, a straightforward…
Descriptors: Foreign Countries, Programming Languages, Open Source Technology, Integrated Learning Systems
Slocombe, Will; Price, Chris – E-Learning, 2008
Computer games are increasingly being considered as a means of promoting learning, especially the use of commercial off-the-shelf (COTS) games in the classroom. This article extends this idea by proposing an innovative method of fostering interdisciplinary collaboration through the design of computer games. The game to be developed, "On the…
Descriptors: Educational Games, Computers, Design, Interdisciplinary Approach
Young, Jeffrey R. – Chronicle of Higher Education, 2008
This article reports that last month at the NASA-Ames Research Center, a group of top scientists and business leaders gathered to plan a new university devoted to the idea that computers will soon become smarter than people. The details of Singularity University, as the new institution will be called, are still being worked out--and so far the…
Descriptors: Virtual Universities, Human Factors Engineering, Cybernetics, Computer Science Education
Dendrinos, Markos N. – Education for Information, 2008
This paper attempts to present the current state of computer science penetration into librarianship in terms of both workplace and education issues. The shift from material libraries into digital libraries is mirrored in the corresponding shift from librarians into information scientists. New library data and metadata, as well as new automated…
Descriptors: Computer Science, Library Science, Information Science, Foreign Countries
Passerino, Liliana M.; Santarosa, Lucila M. Costi – Computers & Education, 2008
Using a socio-historical perspective to explain social interaction and taking advantage of information and communication technologies (ICTs) currently available for creating digital learning environments (DLEs), this paper seeks to redress the absence of empirical data concerning technology-aided social interaction between autistic individuals. In…
Descriptors: Autism, Interpersonal Relationship, Interaction, Computer Science
John K. Waters – T.H.E. Journal, 2008
Few districts have more miles on their 1-to-1 computing initiatives than Texas' Irving Independent School District, where the teachers have had laptops since 1996 and the current student program began with a pilot launched in 2001. Today, the Irving 1-to-1 program puts close to 12,000 laptops in the hands of students and teachers throughout the…
Descriptors: Computers, Computer Science, Pilot Projects, Vendors
Peer reviewedHorton, Graeme – Computer Education, 1983
With the production of SBAS, a combination of language and machine allowing for a disciplined and error-free approach to teaching programming is available. Instructional strategies for use with SBAS and basic concepts (decisions, repetitions/iterations, actions/processes) are discussed. Sample flow charts and program listings are provided. (JN)
Descriptors: Computer Science, Computer Science Education, Foreign Countries, Microcomputers
Peer reviewedWilson, Ray – Computer Education, 1983
A light box is an apparatus designed to show the logical states of the User Port Pins of a PET microcomputer. Details of this aspect of computer studies are provided to introduce students to the possibilities of microprocessor control. Details of PET User Port interface and sample programs are included. (Author/JN)
Descriptors: Computer Programs, Computer Science, Computer Science Education, Electronic Equipment
Peer reviewedDessy, Raymond E. – Analytical Chemistry, 1982
Local area networks are common communication conduits allowing various terminals, computers, discs, printers, and other electronic devices to intercommunicate over short distances. Discusses the vocabulary of such networks including RS-232C point-to-point and IEEE-488 multidrop protocols; error detection; message packets; multiplexing; star, ring,…
Descriptors: Chemistry, College Science, Communications, Computer Science
Holvikivi, Jaana – European Journal of Engineering Education, 2007
This paper aims at explaining the outcomes of information technology education for international students using anthropological theories of cultural schemas. Even though computer science and engineering are usually assumed to be culture-independent, the practice in classrooms seems to indicate that learning patterns depend on culture. The…
Descriptors: Learning Theories, College Students, Anthropology, Information Technology
Kortsarts, Yana; Fischbach, Adam; Rufinus, Jeff; Utell, Janine M.; Yoon, Suk-Chung – Information Systems Education Journal, 2010
Developing and applying oral and written communication skills in the undergraduate computer science and computer information systems curriculum--one of the ABET accreditation requirements - is a very challenging and, at the same time, a rewarding task that provides various opportunities to enrich the undergraduate computer science and computer…
Descriptors: Undergraduate Students, Skill Development, Oral Language, Communication Skills
Karavirta, Ville – ACM Transactions on Computing Education, 2009
Online learning material that students use by themselves is one of the typical usages of algorithm animation (AA). Thus, the integration of algorithm animations into hypertext is seen as an important topic today to promote the usage of algorithm animation in teaching. This article presents an algorithm animation viewer implemented purely using…
Descriptors: Electronic Learning, Web Based Instruction, Animation, Hypermedia
Rossling, Guido; Vellaramkalayil, Teena – ACM Transactions on Computing Education, 2009
Hypertextbooks for Computer Science contents present an interesting approach to better support learners and integrate algorithm animations into the learning materials. We have developed a prototype for integrating a selection of the functionality of such a hypertextbook into the established Moodle LCMS. This article describes the goals and…
Descriptors: Instructional Materials, Integrated Learning Systems, Computer Science Education, Programming
Reiners, Torsten; Dreher, Heinz – Journal of Information Technology Education, 2009
In modern learning environments, the lecturer or educational designer is often confronted with multi-national student cohorts, requiring special consideration regarding language, cultural norms and taboos, religion, and ethics. Through a somewhat provocative example we demonstrate that taking such factors into account can be essential to avoid…
Descriptors: Student Diversity, Culturally Relevant Education, Profiles, Cultural Differences

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