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Weber, William; And Others – Gates, 1994
Reports the experience of one computer science department that graduated its first totally blind student. Discusses special needs of the student, resources, technical support, and classroom ideas. (Author/MKR)
Descriptors: Blindness, Computer Science Education, Curriculum, Higher Education
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Ginat, David – Journal of Computers in Mathematics and Science Teaching, 2005
Sometimes, if you do not begin at the end, you end at the beginning. This problem-solving phenomenon, in the realm of computer science (CS), is the subject of this paper. Beginning at the end yields a "working backwards" approach, opposite to that of "working forwards." One might expect 3rd year CS students to be aware of and effectively utilize…
Descriptors: Computer Science, Problem Solving, Heuristics, Preservice Teachers
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Holliday, Mark A. – Mathematics and Computer Education, 2004
This paper discusses the author's experiences developing a Java applet that illustrates how error control is implemented in the Transmission Control Protocol (TCP). One section discusses the concepts which the TCP error control Java applet is intended to convey, while the nature of the Java applet is covered in another section. The author…
Descriptors: Internet, Programming, Computer Science Education, Undergraduate Study
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Seals, Cheryl; Hundley, Jacqueline; Montgomery, Lacey Strange – Journal of Educational Technology, 2008
This paper describes a game design and development course. The rationale for forming this class was to use student excitement with video games as an intrinsic motivation over traditional courses. Today's students have grown up exposed to gaming, interactive environments, and vivid 3D. Computer gaming has the capacity to attract many new students…
Descriptors: Educational Games, Computer Games, Technology Uses in Education, Educational Technology
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Kato, Taichi; Arakawa, Chuichi – Simulation & Gaming, 2008
BIT BY BIT is an encryption game that is designed to improve students' understanding of natural language processing in computers. Participants encode clear words into binary code using an encryption key and exchange them in the game. BIT BY BIT enables participants who do not understand the concept of binary numbers to perform the process of…
Descriptors: Computer Science, Educational Technology, Language Processing, Natural Language Processing
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Aycock, John; Aycock, Alan – Journal of the Scholarship of Teaching and Learning, 2008
Wikipedia is a well-known online encyclopedia, whose content is contributed and edited by volunteers. Its use by students for their research is, to be polite, controversial. Is Wikipedia really evil, or is it a teaching opportunity in disguise, a representation of some deeper cultural change? We present first-hand accounts from two different…
Descriptors: Anthropology, Encyclopedias, Computer Science, Web Sites
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Parhami, Behrooz – Computer Science Education, 2008
We observe that recruitment efforts aimed at alleviating the shortage of skilled workforce in computer engineering must be augmented with strategies for retaining and motivating the students after they have enrolled in our educational programmes. At the University of California, Santa Barbara, we have taken a first step in this direction by…
Descriptors: First Year Seminars, College Freshmen, Internet, Academic Persistence
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Garrote, Ramon; Pettersson, Tomas; Christie, Michael – Australasian Journal of Educational Technology, 2011
In this paper the authors analyse the design and implementation of a course about learning management systems (LMS). The course was first given in Cuba and then in Guatemala and Peru, within the project USo+I: "Universidad, Sociedad e Innovacion, Mejora de la pertinencia de la educacion en las ingenierias de Latinoamerica" financed by…
Descriptors: Foreign Countries, Problem Based Learning, Course Evaluation, Developing Nations
Human Resources Research Organization, Alexandria, VA. – 1978
Computer Literacy Program Briefs for seven schools and/or school districts are presented. Topics covered in each brief include: the institution or institutions covered, the educational program strategies, the target student audience, major components of the instructional program, illustrative examples of specific objectives, organization of the…
Descriptors: Computer Oriented Programs, Computer Science, Computer Science Education, Computers
Weyer, S. A.; Cannara, A. B. – 1975
An experiment was conducted to study how children, aged 10-15 years, learn concepts relevant to computer programing and how they learn modern programing languages. The implicit educational goal was to teach thinking strategies through the medium of programing concepts and their applications. The computer languages Simper and Logo were chosen…
Descriptors: Children, Computer Programs, Computer Science, Computer Science Education
Nishimura, Toshio – Technological Horizons in Education, 1983
The Management-Oriented Systems Design Method (MASD) is used by the Institute of Information Technology (Japan) as one of its main training courses. An outline of the curriculum for this course is provided and major MASD features are discussed. (JN)
Descriptors: Computer Science, Computer Science Education, Course Content, Course Descriptions
Moynihan, Michael D. – Technological Horizons in Education, 1981
Summarizes the history and issues behind a decision by the Department of Education of Ireland to officially include computer studies as an optional component of the school mathematics curriculum. Describes current use of microcomputers. (DC)
Descriptors: Careers, Computer Science, Computer Science Education, Curriculum Enrichment
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Ingalls, Robert P. – Journal of College Science Teaching, 1989
Introduces a research activity program in which 10 students worked during the summer as part of a team that developed software for a larger project. Lists names of students, the professors with whom they worked, and their research efforts. (RT)
Descriptors: College Science, Computer Science, Computer Science Education, Experiential Learning
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Amershi, Saleema; Conati, Cristina – Journal of Educational Data Mining, 2009
In this paper, we present a data-based user modeling framework that uses both unsupervised and supervised classification to build student models for exploratory learning environments. We apply the framework to build student models for two different learning environments and using two different data sources (logged interface and eye-tracking data).…
Descriptors: Supervision, Classification, Models, Educational Environment
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Espinosa, Alma – Forum on Public Policy Online, 2007
Certain aspects of European art music occupy a middle ground between the two cultures described by C. P. Snow almost fifty years ago. Analogies exist not only between mathematics and the ratios underlying musical notation and intervals (i.e., the distance between pitches) but also between computer science and counterpoint (simultaneous melodies):…
Descriptors: Mathematics, Computer Science, Humanities, Social Studies
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