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Cumming, Geoff – Australian Educational Computing, 2005
In the first issue of "Australian Educational Computing," in 1986, Cumming and Abbott reported a controlled comparison of top-down and bottom-up teaching strategies for Grade 5 and 6 students' use of a simple logic programming language. They found that both strategies were rated highly by students and teachers, and gave useful learning;…
Descriptors: Programming Languages, Learning Strategies, Computer Uses in Education, Programming
Yuzer, Volkan; Kurubacak, Gulsun – Online Submission, 2003
The main purpose of this paper is to create digital media design, production, and programming standards for Enhanced TV (ETV) in distance education milieus. ETV, commonly known as Interactive Television, provides increased learner control over viewing and interacting in virtual educational settings. This essential aspect of ETV emphasizes two-way…
Descriptors: Learner Controlled Instruction, Programming, Educational Television, Distance Education
Peer reviewedWong, Man Leung; Leung, Kwong Sak; Cheng, Jack C. Y. – Journal of the American Society for Information Science, 2000
Presents a framework that combines Genetic Programming and Inductive Logic Programming, two approaches in data mining, to induce knowledge from noisy databases. The framework is based on a formalism of logic grammars and is implemented as a data mining system called LOGENPRO (Logic Grammar-based Genetic Programming System). (Contains 34…
Descriptors: Databases, Genetics, Grammar, Induction
Peer reviewedIoannides, Demetrios – Library Hi Tech, 2000
Discussion of XML (extensible markup language) and the traditional DTD (document type definition) format focuses on efforts of the World Wide Web Consortium's XML schema working group to develop a schema language to replace DTD that will be capable of defining the set of constraints of any possible data resource. (Contains 14 references.) (LRW)
Descriptors: Consortia, Data Processing, Databases, Information Technology
Peer reviewedBreeding, Marshall – Library Computing, 2000
Explains how to create Web-enabled databases. Highlights include Inmagic's DB/Text WebPublisher product called DB/TextWorks; ODBC (Open Database Connectivity) drivers; Perl programming language; HTML coding; Structured Query Language (SQL); Common Gateway Interface (CGI) programming; and examples of HTML pages and Perl scripts. (LRW)
Descriptors: Computer Software, Databases, Programming Languages, World Wide Web
Davis, Paula K.; Young, Amanda; Cherry, Hollie; Dahman, Dana; Rehfeldt, Ruth Anne – Journal of Applied Behavior Analysis, 2004
A multielement design was used to compare the effects of three treatments on the happiness of 3 individuals with profound multiple disabilities. The conditions were typical programming using materials selected by staff, presentation of preferred materials plus social interaction, and social interaction alone with no materials present. Both the…
Descriptors: Psychological Patterns, Programming, Interpersonal Relationship, Interaction
Hoffman, Richard – Technology & Learning, 2005
This article describes how driven Web sites help schools and districts maximize their IT resources by making online content more "self-service" for users. It shows how to set up the capacity to create data-driven sites. By definition, a data-driven Web site is one in which the content comes from some back-end data source, such as a…
Descriptors: Web Sites, Internet, Programming, Information Technology
diSessa, Andrea A. – Interactive Learning Environments, 2004
The Boxer Project conducted the research that led to the synthetic review "Issues in Component Computing." This brief essay provides a platform from which to develop our general perspective on educational computing and how it relates to components. The two most important lines of our thinking are (1) the goal to open technology's creative…
Descriptors: Educational Technology, Computer Uses in Education, Computers, Programming
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Peer reviewedLiu, Min – Journal of Research on Computing in Education, 1997
Describes a study of graduate students that investigated whether a lengthened HyperCard stack treatment could promote problem-solving ability and reduce computer anxiety. The study was based on previous research that compared BASIC programming with HyperCard. Highlights include authoring languages and the effect of different instructional formats…
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computer Anxiety, Computer Assisted Instruction
Peer reviewedBeasley, Robert E. – Journal of Educational Technology Systems, 1997
The choice of multimedia authoring systems influences the development and cost of multimedia projects. Provides a method of selecting authoring systems and organizes selection criteria into two classes for analysis: functional (authoring metaphor, interactivity, scripting language, testing paradigm, object orientation, multimedia component…
Descriptors: Authoring Aids (Programming), Computer Oriented Programs, Computer Software Development, Computer Software Evaluation
Peer reviewedSommaruga, Lorenzo; Catenazzi, Nadia – Journal of Interactive Learning Research, 1998
Describes the "Hyper Apuntes" interactive learning environment, used as a didactic support to a computer programming course taught at the University Carlos III of Madrid, Spain. The system allows students to study the material and see examples, edit, compile and run programs, and evaluate their learning degree. It is installed on a Web…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer System Design, Educational Technology
Peer reviewedO'Donnell, Robert – Journal of Interactive Instruction Development, 1999
Addresses the many hidden costs related to the purchase of an authoring program as well as the decision to bring multimedia development in-house. Examines the following concerns: programming skills needed for authoring; the learning curve cost; software and hardware costs associated with multimedia development; and media development cost. (AEF)
Descriptors: Authoring Aids (Programming), Computer Software, Computer Software Development, Computer System Design
Cohen, Avi – Journal on Educational Resources in Computing, 2004
With the development of XML Web Services, the Internet could become an integral part of and the basis for teaching computer science and software engineering. The approach has been applied to a university course for students studying introduction to computer science from the point of view of software development in a stateless, Internet…
Descriptors: Feedback (Response), Models, Computer Software, Computers
Shumba, Rose – Journal on Educational Resources in Computing, 2006
In the summer of 2003, a project to augment and improve the teaching of information assurance courses was started at IUP. Thus far, ten hands-on exercises have been developed. The exercises described in this article, and presented in the appendix, are based on actions required to secure a Linux host. Publicly available resources were used to…
Descriptors: Computer Security, Experiential Learning, Computer Software, Open Source Technology

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