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Classroom Computer Learning, 1984
Five activities suitable for upper grades are provided. They include programs to create polygons (Logo), determine where text is placed on screen (Apple Pascal), and draw a working clock (Logo). Other activities focus on command statements and creating a quiz. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Norris, Cathleen M.; Lumsden, Barry – Technological Horizons in Education, 1984
Compared studies on acceptance of differing nationalities and cyberphobia (fear of computers), suggesting that distance engenders admiration. Attitudes of 450 public school educators were measured using an adaptation of the Bogardus social-distance technique. Results also indicate the validity of the procedure in assessing attitudes toward…
Descriptors: Administrator Attitudes, Attitude Measures, Computer Science Education, Computers
VanDuyne, Andy – Classroom Computer Learning, 1984
Presented are four teaching activities for early grades, including one using the Atari PILOT "fill" command. Includes an article ("The Human Computer") by Andy Van Duyne suggesting a role-playing activity designed to illustrate programing techniques and terms. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Microcomputers
Harvey, Brian – Classroom Computer News, 1983
The most common approach to computer education is the computer literacy model which suggests that students need some basic familiarity with computers to compete in the job market or to become informed citizens. Discusses why this model for computer education should be rejected by professional educators. (JN)
Descriptors: Computer Literacy, Computer Science Education, Educational Objectives, Elementary Secondary Education
D'Orazio, Richard J. – Technological Horizons in Education, 1983
Content/format and instructional strategies used in an adult education computer course are described. Instructions were patient, descriptive, and nonthreatening. Presentations were visual and included hands-on experiences. In addition, grades and examinations were eliminated. (JN)
Descriptors: Adult Education, Computer Science Education, Continuing Education, Course Content
Hunter, Beverly – Classroom Computer News, 1983
Offers and discusses three suggestions to capitalize on two developments related to system dynamics modeling and simulation. These developments are a junior/senior high textbook called "Introduction to Computer Simulation" and Micro-DYNAMO, a computer simulation language for microcomputers. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Adams, James C. – Classroom Computer News, 1983
A six-semester secondary school computer science education program is described. Major program objectives and brief course descriptions are provided. The first course is a one-semester course on basic computer literacy. (Author/JN)
Descriptors: Computer Literacy, Computer Science Education, Course Descriptions, Educational Objectives
Nilson, Jeff – Classroom Computer News, 1983
This second of two parts (part one presented in the November-December issue) continues a discussion of a BASIC program on computer arrays. Individual lines for organizing and retrieving data from the computer's memory are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Data Analysis, Data Processing
Ten Dyke, Richard P. – Creative Computing, 1982
A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)
Descriptors: Algorithms, Computer Programs, Computer Science, Computers
Piele, Donald T. – Creative Computing, 1982
Answers to problems (in Applesoft Basic) in the Second Annual Computer Problem Solving Contest are presented, corresponding to elementary/junior/senior levels. Problems require good control of programing language, ability to solve problems, and implementing a problem-solving strategy within a computer language. Problem types include words,…
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Peer reviewed Peer reviewed
Summers, M. K. – Physics Education, 1982
Provides instructions for programming a system described in a previous article in this journal. Lists three programs: (1) a check that the system is functioning correctly; (2) a monitor program; and (3) a program which adds hex numbers from 00 to 0F and stores the result in memory location 20. (SK)
Descriptors: College Science, Computer Programs, Computer Science, Electric Circuits
Malone, Thomas W. – Pipeline, 1981
Two questions are examined: (1) What are the features that make computer games so captivating; and (2) How can these features be used to make learning, especially learning with computers, interesting? (MP)
Descriptors: Computer Science, Computers, Educational Games, Educational Technology
Peer reviewed Peer reviewed
Epstein, Hank – Journal of the American Society for Information Science, 1980
Describes current online technology, including the physical and functional aspects of three types of networks: search service, customized service providing bibliographic files, and service center. (FM)
Descriptors: Computer Science, Diagrams, Information Networks, Information Services
Peer reviewed Peer reviewed
Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Burke, Robert L. – Technological Horizons in Education, 1980
Describes two practical and cost-effective applications which can be achieved through microcomputer-enhanced communication in education. Detailed are applications in brainstorming and computer conferencing. (CS)
Descriptors: Business Communication, Computer Oriented Programs, Computer Science, Computers
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