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Winn, William – Technology, Instruction, Cognition and Learning, 2003
Forms a conceptual framework for studying learning in artificial environments, i.e. computer-supported simulations of natural environments. Discusses the ideas that cognition is embodied in physical activity, that this activity is embedded in a learning environment, and that learning is the result of adaptation of the learner to the environment…
Descriptors: Cognitive Processes, Computer Simulation, Educational Environment, Learning Strategies
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Sokolik, M. E.; Smith, Michael E. – Second Language Research, 1992
Describes a computer-based connectionist-type network model that correctly identified the gender of a set of French nouns, relying solely on information inherent in the nouns' structures, in the absence of explicit rules for evaluating nouns, through discovering criterial gender-specific features through examples of masculine and feminine nouns.…
Descriptors: Computer Networks, Computer Simulation, Distinctive Features (Language), French
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Jordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
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Beheshti, Jamshid – Information Technology and Libraries, 1992
Discusses methods of browsing in online public access catalogs (OPACs) and describes one method that uses information pertaining to the physical description of books from MARC records to simulate images of books on a library shelf. Electronic browsing through MARC is discussed, and methods of enhancing OPACs are reviewed. (51 references) (LRW)
Descriptors: Computer Simulation, Information Retrieval, Library Catalogs, Online Catalogs
Merrill, M. David; And Others – Educational Technology, 1993
Discussion of instructional transaction theory focuses on knowledge representation in an automated instructional design expert system. A knowledge structure called PEA-Net (processes, entities, and activities) is explained; the refrigeration process is used as an example; text resources and graphic resources are described; and simulations are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Expert Systems
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Orrill, Chandra Hawley – Educational Technology Research and Development, 2001
This study examined issues in supporting middle school teachers to become more learner centered when implementing computer-based, workplace simulations in their classrooms. Focuses on a participant observation study of two teachers to develop and evolve a framework for professional development that included reflective skills and proximal goals.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Middle School Teachers, Participant Observation
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Degnan, Edward; Bozeman, William – Journal of School Leadership, 2001
Describes development of a computer-based simulation program for training school personnel in crisis management. Addresses the data collection and analysis involved in developing a simulated event, the systems requirements for simulation, and a case study of application and use of the completed simulation. (Contains 21 references.) (Authors/PKP)
Descriptors: Computer Simulation, Crisis Management, Higher Education, Management Development
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Moen, David H.; Powell, John E. – College Teaching Methods & Styles Journal, 2005
Using Microsoft Excel, several interactive, computerized learning modules are developed to demonstrate the Central Limit Theorem. These modules are used in the classroom to enhance the comprehension of this theorem. The Central Limit Theorem is a very important theorem in statistics, and yet because it is not intuitively obvious, statistics…
Descriptors: Spreadsheets, Computer Software, Computer Simulation, Statistics
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Ra'anan, Alice W. – Advances in Physiology Education, 2005
Laboratory exercises are intended to illustrate concepts and add an active learning component to courses. Since the 1980s, there has been a decline in animal laboratories offered in conjunction with medical physiology courses. The most important single reason for this is cost, but other contributing factors include the development of computer…
Descriptors: Physiology, Animals, Computer Simulation, Computer Assisted Instruction
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Haddad, Paul R.; Shaw, Matthew J.; Madden, John E.; Dicinoski, Greg W. – Journal of Chemical Education, 2004
The ability to scan retention data over a wide range of eluent composition opens up the possibility of a computerized selection of the optimal separation conditions. The major characteristics of retention behavior, peak-shape effects and pH effects evident in ion chromatography (IC) using common stationary phases and eluents are illustrated.
Descriptors: Chemistry, Computer Software, Computer Simulation, Internet
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Geissler, Jason; Knott, Patrick J.; Vazquez, Matthew R.; Wright, John R., Jr. – Technology Teacher, 2004
Robots make a wonderful context for teaching students about many concepts important to technological literacy. They can provide an authentic context and produce high levels of motivation. According to Standards for Technological Literacy: Content for the Study of Technology (STL) (ITEA, 2000, 2002), there are six core concepts that should be…
Descriptors: Robotics, Computer Simulation, Computer Software, Technological Literacy
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Seth, Abhishek; Smith, Shana S.-F. – Journal of Technology Studies, 2004
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
Descriptors: Computer Simulation, Computer Assisted Design, Computers, Cooperation
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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Turinsky, Andrei L.; Fanea, Elena; Trinh, Quang; Wat, Stephen; Hallgrimsson, Benedikt; Dong, Xiaoli; Shu, Xueling; Stromer, Julie N.; Hill, Jonathan W.; Edwards, Carol; Grosenick, Brenda; Yajima, Masumi; Sensen, Christoph W. – Anatomical Sciences Education, 2008
The authors have created a software system called the CAVEman, for the visual integration and exploration of heterogeneous anatomical and biomedical data. The CAVEman can be applied for both education and research tasks. The main component of the system is a three-dimensional digital atlas of the adult male human anatomy, structured according to…
Descriptors: Workstations, Computer Software, Computers, Biomedicine
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