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David Eubanks; Scott A. Moore – Assessment Update, 2025
Assessment and institutional research offices have too much data and too little time. Standard reporting often crowds out opportunities for innovative research. Fortunately, advancements in data science now offer a clear solution. It is equal parts technique and philosophy. The first and easiest step is to modernize data work. This column…
Descriptors: Higher Education, Educational Assessment, Data Science, Research Methodology
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Aldoy, Noor; Evans, Mark – International Journal of Art & Design Education, 2021
As the number of digital natives increases and the range of digital design tools / media continues to expand, it is timely to examine the potential for an entirely digital industrial design process that can be employed in practice and education. Following a literature review, a draft Digital Industrial Design (DID) strategy that focuses on the…
Descriptors: Industrial Arts, Freehand Drawing, Models, Computer Assisted Design
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Georgieva, Desislava; Goranov, Petar – International Society for Technology, Education, and Science, 2021
Lecturer-student interaction is important for practical classes in Engineering Graphics that have specific features, e.g., working with graphical documents and individual assignments. Learning Management Systems (LMS) commonly do not offer appropriate tools for related tasks. As a result, students have to process their assignments outside the LMS,…
Descriptors: Teacher Student Relationship, Distance Education, Engineering Education, Drafting
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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence