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Hansen, David M.; Larson, Reed W. – Journal of Applied Developmental Psychology, 2007
This study evaluated four sets of factors hypothesized to amplify adolescents' developmental and negative experience in organized youth activities. A representative sample of 1,822 eleventh grade students from 19 high schools completed the computer-administered Youth Experience Survey. Findings indicated that amount of time, motivation, holding a…
Descriptors: Adolescents, Student Experience, Grade 11, Activities
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Hindes, Yvonne L.; Thorne, Keoma J.; Schwean, Vicki L.; McKeough, Anne M. – Canadian Journal of School Psychology, 2008
Given the number of negative influences on youth and the resultant potential for adverse outcomes, it is crucial to support their positive development. Leadership training programs can promote the development of adaptive intrapersonal qualities. The Teen Leadership Breakthrough (TLB) program claims to create sustainable changes in youth using…
Descriptors: Emotional Intelligence, Leadership Training, Program Evaluation, Interpersonal Competence
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Thomas, Jerald A. – Gifted Child Quarterly, 2008
This study examines development along Perry's intellectual and ethical scale among three successive graduating classes of students identified as gifted and talented in mathematics and science. Perry posits that intellectual development proceeds from a basic dualism through nine stages ("positions") and culminates with a sense of personal identify…
Descriptors: Adolescent Development, Developmental Stages, Questionnaires, Student Characteristics
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Russian Education and Society, 2004
In this chapter, the authors attempt not only to discern aspects that relate to age, place, and the amount of time devoted to playing computer games in adolescence, but also to study content characteristics of their attitudes such as: the developmental dynamic in the change of their genre preferences in computer games, changes in factors that…
Descriptors: Comparative Analysis, Student Attitudes, Games, Computers