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Showing 1 to 15 of 41 results Save | Export
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Walter Barbieri; Edward Palmer – SpringerBriefs in Education, 2025
This book provides another perspective to the way educators think about and use educational technologies in secondary and tertiary classrooms. Technology in learning settings has often been used in cautious ways, typically replicating existing, non-technological educational processes. This book proposes that educators be more ambitious with the…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Postsecondary Education
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Poole, Adam – International Journal of Research & Method in Education, 2022
Participatory based methodologies, like the funds of identity approach, often employ arts-based methods and graphic elicitation as a complement to the traditional autobiographical interview. The funds of identity approach addresses deficit discourses that position disadvantaged learners as problematic by encouraging teachers to construct…
Descriptors: Foreign Countries, High School Students, Grade 10, Identification (Psychology)
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Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
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Lu, Yihua; Xu, Yao; Zhu, Xi – Journal of Chemical Education, 2021
In this work, we introduce the VR[superscript 2]E[superscript 2]C system for Virtual Reality Remote Education for Experimental Chemistry. It aims to increase scientific literacy about remote education of theoretical and experimental chemistry among the public and high school students. It provides a laboratory option for students with disabilities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Chemistry
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Yau, Chin Doong; Wildan, Ardan; Browning, Aidan; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Education, 2020
The glowing discharges of plasma obtained by introducing direct current high voltages between two electrodes in a chamber that contains a low pressure gas produces a spectacular effect that makes it attractive to be used as a laboratory experiment for students. Setting up this experiment is however costly and has crucial safety issues to be…
Descriptors: Energy, Science Instruction, Computer Simulation, Scientific Concepts
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Heinimäki, Olli-Pekka; Volet, Simone; Vauras, Marja – Frontline Learning Research, 2020
Prior research on the significance of roles in collaborative learning has explored their impact when they are pre-assigned to group members. In this article, it is argued that focusing on assigned roles downplays the spontaneous, emergent, and interactional nature of roles in small task groups and that this focus has limited the development of…
Descriptors: Cooperative Learning, Science Education, Role, Group Dynamics
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Kellems, Ryan O.; Cacciatore, Giulia; Osborne, Kaitlyn – Career Development and Transition for Exceptional Individuals, 2019
A basic understanding of math, numeracy, and related concepts are critical skills for functioning independently in society. Individuals with disabilities often struggle with basic math, which impedes their ability for independent living. Augmented reality (AR), which builds on the evidence-based principles of video modeling, is a promising…
Descriptors: Computer Simulation, Teaching Methods, Mathematics Instruction, Secondary School Students
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Scoular, Claire; Eleftheriadou, Sofia; Ramalingam, Dara; Cloney, Dan – Australian Journal of Education, 2020
Collaboration is a complex skill, comprised of multiple subskills, that is of growing interest to policy makers, educators and researchers. Several definitions and frameworks have been described in the literature to support assessment of collaboration; however, the inherent structure of the construct still needs better definition. In 2015, the…
Descriptors: Cooperative Learning, Problem Solving, Computer Assisted Testing, Comparative Analysis
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
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Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
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Milner-Bolotin, Marina – Canadian Journal of Science, Mathematics and Technology Education, 2016
This article discusses how modern technology, such as electronic response systems, PeerWise system, data collection and analysis tools, computer simulations, and modeling software can be used in physics methods courses to promote teacher-candidates' professional competencies and their positive attitudes about mathematics and science education. We…
Descriptors: Educational Technology, Technology Uses in Education, Physics, Methods Courses
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Wee, Loo Kang; Ning, Hwee Tiang – Physics Education, 2014
This paper presents the customization of Easy Java Simulation models, used with actual laboratory instruments, to create active experiential learning for measurements. The laboratory instruments are the vernier caliper and the micrometer. Three computer model design ideas that complement real equipment are discussed. These ideas involve (1) a…
Descriptors: Science Instruction, Computer Simulation, Computer Uses in Education, Educational Technology
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Humphrey, T. E.; Calisa, Vaishnavi – Physics Teacher, 2014
In 1879, in the midst of the debate between English and continental scientists about the nature of cathode rays, William Crookes conducted an experiment in which a small mill or "paddle wheel" was pushed along tracks inside a cathode ray tube (CRT) (similar to that shown in Fig. 1) when connected to a high-voltage induction coil. Crookes…
Descriptors: Demonstrations (Educational), Motion, Scientific Concepts, Mechanics (Physics)
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What Works Clearinghouse, 2014
This study examined how using two different ways of displaying the solar system--a true-to-scale mode vs. an orrery mode--affected students' knowledge of astronomical concepts. Solar system displays were presented in a software application on a handheld tablet computer. In the true-to-scale mode, users navigated a simulated three-dimensional solar…
Descriptors: Astronomy, Scientific Concepts, Science Instruction, Visual Aids
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What Works Clearinghouse, 2014
The 2014 study, "Conceptualizing Astronomical Scale: Virtual Simulations on Handheld Tablet Computers Reverse Misconceptions," examined the effects of using the true-to-scale (TTS) display mode versus the orrery display mode in the iPad's Solar Walk software application on students' knowledge of the Earth's place in the solar system. The…
Descriptors: Astronomy, Science Instruction, Computer Simulation, Handheld Devices
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