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Wainess, Richard; Kerr, Deirdre; Koenig, Alan – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
One of the reasons why commercial video games are popular is that they effectively teach players how to play the game--in many cases as the player plays the game itself. This paper focuses on how to effectively integrate teaching "how to play a game" with teaching an "instructional domain" within a game for learning. By analyzing more than 30…
Descriptors: Video Games, Teaching Methods, Educational Games, Feedback (Response)
Breland, Hunter; Lee, Yong-Won; Najarian, Michelle; Muraki, Eiji – Educational Testing Service, 2004
This investigation of the comparability of writing assessment prompts was conducted in two phases. In an exploratory Phase I, 47 writing prompts administered in the computer-based Test of English as a Foreign Language[TM] (TOEFL[R] CBT) from July through December 1998 were examined. Logistic regression procedures were used to estimate prompt…
Descriptors: Writing Evaluation, Quality Control, Gender Differences, Writing Tests