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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Raver, Sharon A.; Maydosz, Ann S. – Active Learning in Higher Education, 2010
Since the advent of PowerPoint and course delivery programs like Blackboard, more instructors in higher education are providing students with outlines of their lectures and expecting students to supplement these with their own notes. Although some have found that instructor-provided notes appear to enhance student learning, others suggest that…
Descriptors: Graduate Students, Education Courses, Scores, Lecture Method
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Turney, C. S. M.; Robinson, D.; Lee, M.; Soutar, A. – Active Learning in Higher Education, 2009
Improvements in technology appear to provide an unprecedented opportunity to improve learning and teaching within the higher education system. At present, however, opinions are divided over the efficacy of such an approach and the extent to which technology should be embraced in teaching. Over a period of two years, we have developed a new…
Descriptors: Higher Education, Educational Technology, Teaching Methods, Computer Uses in Education