Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Computer Science Education | 3 |
Author
Akin, H. Levent | 1 |
Bordeaux, Janice | 1 |
Kavraki, Lydia E. | 1 |
McCartney, Robert | 1 |
Meriçli, Tekin | 1 |
Meriçli, Çetin | 1 |
Moll, Mark | 1 |
Russell, Ingrid | 1 |
Wallace, Scott A. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Evaluative | 3 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Connecticut | 1 |
Massachusetts | 1 |
Singapore | 1 |
Texas | 1 |
Turkey | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation