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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Santoro, Lana Edwards; Bishop, M. J. – Computers in the Schools, 2010
It seems appropriate, if not necessary, to use empirically supported criteria to evaluate reading software applications. This study's purpose was to develop a research-based evaluation framework and review selected beginning reading software that might be used with struggling beginning readers. Thirty-one products were reviewed according to…
Descriptors: Beginning Reading, Emergent Literacy, Computer Software Evaluation, Computer Software Selection
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Banister, Savilla – Computers in the Schools, 2010
Advocates of ubiquitous computing have long been documenting classroom benefits of one-to-one ratios of students to handheld or laptop computers. The recent sophisticated capabilities of the iPod Touch, iPhone, and iPad have encouraged further speculation on exactly how K-12 teaching and learning might be energized by such devices. This paper…
Descriptors: Electronic Learning, Elementary Secondary Education, Educational Technology, Handheld Devices
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Brucklacher, Barry; Gimbert, Belinda – Computers in the Schools, 1999
Reviews the research literature about cooperative learning and technology, describes role-playing software programs designed for cooperative learning, and shows how Web pages built on a WebQuest model can be used to augment these programs. (AEF)
Descriptors: Computer Assisted Instruction, Computer Software, Cooperative Learning, Courseware
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Dudley-Marling, Curt; And Others – Computers in the Schools, 1988
Discussion of the evaluation of educational software highlights two evaluation methods: (1) the York Educational Software Evaluation Scales (YESES), a criterion-based evaluation, and (2) a field-testing approach developed at York University. Guidelines for the field-testing approach include an emphasis on the observation of students. (22…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Courseware, Elementary Secondary Education