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Barr, Matthew – Digital Education and Learning, 2019
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as "World of…
Descriptors: College Students, Game Based Learning, Video Games, Instructional Effectiveness
Long, Bonnie Thompson; Hall, Tony – Digital Education and Learning, 2017
Thompson Long and Hall focus on the design of digital storytelling to augment reflective practice among our pre-service teachers. Second-order levels of reflection, coupled with the use of digital storytelling as critical incident analysis, enhanced students' capacity for deep reflection on their learning from practice and placement experience in…
Descriptors: Design, Technology Uses in Education, Story Telling, Preservice Teachers
Johnston, Bill; MacNeill, Sheila; Smyth, Keith – Digital Education and Learning, 2018
Despite the increasing ubiquity of the term, the concept of the digital university remains diffuse and indeterminate. This book examines what the term 'digital university' should encapsulate and the resulting challenges, possibilities and implications that digital technology and practice brings to higher education. Critiquing the current state of…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Holistic Approach