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Showing 1 to 15 of 59 results Save | Export
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Brett, Clare – E-Learning, 2009
This article examines key issues in how new technologies are impacting upon how we teach, learn and collaborate, and uses an educational research project called GRAIL (Graduate Researcher's Academic Identity Online) under development to illustrate some fundamental issues in adopting new technologies. A significant challenge to the effective use of…
Descriptors: Educational Research, Cultural Context, Social Environment, Social Change
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Reed, Peter; Smith, Brian; Sherratt, Cathy – E-Learning, 2008
This article presents work in progress exploring social constructivism within Mode Neutral, and how various conditions impact upon the student experience. Mode Neutral's three dimensions--curriculum design, the role of the tutor and communication for learning--are affected by the conditions that can vary in any given context. The authors realise…
Descriptors: Constructivism (Learning), Curriculum Design, Teaching Experience, Student Experience
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Biju, Soly Mathew – E-Learning, 2008
Many software development firms are now adopting the agile software development method. This method involves the customer at every level of software development, thus reducing the impact of change in the requirement at a later stage. In this article, the principles of the agile method for software development are explored and there is a focus on…
Descriptors: Industry, Computer Software, Information Technology, Programming
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Devane, Ben – E-Learning, 2009
In the midst of the worst economic crisis since the Great Depression, there exists a deficit of compelling financial education curricula in urban schools that serve financially vulnerable working-class students. Part of a design-based research investigation aimed at creating culturally-relevant financial literacy learning environments, this study…
Descriptors: Urban Schools, Discourse Communities, Money Management, Discourse Analysis
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Marumo, Rapelang; Sehurutshi, Richard; Wangombe, Kabanya – E-Learning, 2009
This article intends to investigate the challenges of e-learning implementation with an emphasis on education innovation. The Botswana government imports technology rather than developing it in-house through or in association with a well-developed national research and development (R&D) centre. In simple terms, e-learning is the delivery of…
Descriptors: Electronic Learning, Access to Computers, Lifelong Learning, Foreign Countries
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Johnson, Martin; Greatorex, Jackie – E-Learning, 2008
Technological innovation undoubtedly offers many potential benefits for education and the assessment of learning, which have been acknowledged elsewhere. One area that is relatively under-researched relates to the practice of how assessors interact with longer texts that are presented on screen. This is an important area of study because there…
Descriptors: Foreign Countries, Innovation, Technological Advancement, Technology Uses in Education
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Bangou, Francis; Waterhouse, Monica – E-Learning, 2008
This article uses a multiple literacies theory framework to explore the processes of "becoming" technologically literate through a year-long ethnographic study of two Master of Education pre-service second language teachers, a Latina woman and an African American woman, who learned how to use computer technology to teach Spanish at a large…
Descriptors: Preservice Teacher Education, Teacher Education Programs, Ethnography, Technology Integration
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Lee, Kar-Tin; Duncan-Howell, Jennifer – E-Learning, 2007
E-learning is an accepted and commonly used component in tertiary education. However, success would appear to remain variable. Effective e-learning is a concept which sometimes eludes even the most reputable of online educators. It is an issue which plagues both the corporate and education fields and which is frequently aggravated by the numerous,…
Descriptors: Electronic Learning, Higher Education, Computer Uses in Education, Educational Technology
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Kahn, Richard; Kellner, Douglas – E-Learning, 2005
Much has been written that describes the history of the concept of "technological literacy" and, more recently, a literature attempting to chart emancipatory technoliteracies has emerged over the last decade. Our article begins with a brief examination of the meanings that "technology" and "literacy" have received…
Descriptors: Technology Planning, Federal Legislation, Educational Technology, Literacy
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Aviram, Aharon; Talmi, Deborah – E-Learning, 2005
Using a new methodological tool, the authors analyzed a large number of texts on information and communication technology (ICT) and education, and identified three clusters of views that guide educationists "in the field" and in more academic contexts. The clusters reflect different fundamental assumptions on ICT and education. The authors argue…
Descriptors: Information Technology, Influence of Technology, Cluster Grouping, Discourse Analysis
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Gee, James Paul – E-Learning, 2005
This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound…
Descriptors: Video Games, Information Technology, Evaluation, Simulation
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Scagnoli, Norma; Stephens, Melissa; Anderson, Thomas – E-Learning, 2008
Online distance education programs are populated by adult learners who try to continue or complete their education without having to leave their jobs or places of residence. Their work environment becomes not just their working place, but also the lab where they apply new knowledge. The general expectation is that after graduation they will make…
Descriptors: Elementary Secondary Education, Distance Education, Masters Programs, Adult Learning
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Vaden, Tere; Suoranta, Juha – E-Learning, 2004
In this article, the authors argue for a leap from a "weak" digital literacy (skills of interpretation and strategies of reception) to strong digital literacy (authorship and autonomous skills and capacities). Strong digital literacy implies politico-structural analysis of the information societies to come. Given the current forms of economic…
Descriptors: Access to Information, Computer Software, Information Technology, Media Literacy
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Lanki, Jari – E-Learning, 2006
This article looks at the ethical implications of the use of information and communications technology (ICT) in bringing about development in developing societies. Any proposed means to enhance development has costs as well as benefits. Hence, the evaluation of a given means to development should always be a matter of "applied ethics".…
Descriptors: Human Capital, Ethics, Program Implementation, Developing Nations
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Vie, Stephanie – E-Learning, 2008
This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal…
Descriptors: Technical Writing, Video Games, Communication Skills, College Students
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