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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
Harrison, Tom; Laco, Dávid – E-Learning and Digital Media, 2022
As a long-term trend as well as a crisis-response to the COVID-19 pandemic, online education is increasingly becoming a supplement and /or substitute to face-to-face teaching. Online education has many advantages; however, it also threatens the relational and character-building aspect of education. In this article, we argue that it is incumbent…
Descriptors: Online Courses, COVID-19, Pandemics, Ethics
Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2018
Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…
Descriptors: Internet, Web 2.0 Technologies, Media Literacy, Taxonomy
Burwell, Catherine; Miller, Thomas – E-Learning and Digital Media, 2016
This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular…
Descriptors: Video Games, Literacy, Educational Practices, Educational Games
Graham, Deryn – E-Learning and Digital Media, 2018
There is a growing prevalence in the use of digital media for education management and international partnerships; however, research continues to reflect the position that the absence of social interaction is a major barrier to a positive on-line learning experience. In 2007, a paper described the application of PESTE (Political, Economic, Social,…
Descriptors: Courseware, Electronic Learning, Educational Administration, Educational Technology
Fainholc, Beatriz – E-Learning and Digital Media, 2015
The pressures of the information and digital culture exhibit innovation, but also a hegemonic power, and act in reciprocity with the global economy. Theoretical concepts and practical actions need to be revisited, to build equity in virtual communication. A sociological-cultural focus of communication mediated by technology, cannot occur without…
Descriptors: Distance Education, Virtual Classrooms, Computer Mediated Communication, Cultural Context
Taylor, Jeffery – E-Learning and Digital Media, 2010
The literature on globally networked learning environments (GNLEs) has predominantly focused on research or classroom partnerships in higher education that usually involve traditional students enrolled in traditional degree programmes. However, the driving motivation behind GNLEs--learning in partnership across institutional and national…
Descriptors: Foreign Countries, Electronic Learning, Labor Education, Global Approach
Building Fictional Ethos: Analysing the Rhetorical Strategies of Persona Design for Online Role Play
Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
Rix, Robert W. – E-Learning and Digital Media, 2011
Blended learning is increasingly introduced in classrooms worldwide. Nonetheless, studies are not unanimous as to its impact on student performance and its benefits to enhancing the learning experience. In this article, it is argued that a focused approach, taking into account the particular requirements of the course and the students'…
Descriptors: Foreign Countries, Blended Learning, Discussion, Technology Integration
Boehm, Diane; Kurthen, Hermann; Aniola-Jedrzejek, Lilianna – E-Learning and Digital Media, 2010
Preparing students for success in a globalized world invites new approaches. Online collaboration between students from different countries via globally networked learning environments (GNLEs) is one such approach. This article presents the results of a six-semester study beginning in 2006 of international online project collaborations between…
Descriptors: Foreign Countries, Undergraduate Students, Ethnocentrism, International Education