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Showing 1 to 15 of 33 results Save | Export
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Charles M. Reigeluth; Peter C. Honebein – Educational Technology Research and Development, 2024
Since 1983, the Instructional Theory Framework (ITF) (and its subsequent improvements) has guided instructional designers and researchers in designing and developing useful learner experiences (LX). For the past 40 years, the ITF was laser-focused on the selection of instructional methods, downplaying delivery methods (media) and management…
Descriptors: Teaching Methods, Media Literacy, Improvement, Validity
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Joshua Weidlich; Ben Hicks; Hendrik Drachsler – Educational Technology Research and Development, 2024
Researchers tasked with understanding the effects of educational technology innovations face the challenge of providing evidence of causality. Given the complexities of studying learning in authentic contexts interwoven with technological affordances, conducting tightly-controlled randomized experiments is not always feasible nor desirable. Today,…
Descriptors: Educational Research, Educational Technology, Research Design, Structural Equation Models
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Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
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Stefaniak, Jill; Luo, Tian; Xu, Meimei – Educational Technology Research and Development, 2021
Digital learning environments are dynamic systems that require learning designers to leverage environmental conditions and the needs of their learners. While many frameworks and studies have explored pedagogical reasoning, little emphasis has been placed on the dynamic decision-making processes of learning designers. To advance the exploration of…
Descriptors: Thinking Skills, Decision Making, Teaching Methods, Instructional Design
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Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
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Tondeur, Jo; Petko, Dominik; Christensen, Rhonda; Drossel, Kerstin; Starkey, Louise; Knezek, Gerald; Schmidt-Crawford, Denise A. – Educational Technology Research and Development, 2021
In order to effectively use technology in education, appropriate conceptual understandings are needed to guide the integration process. Today, there is a wide range of conceptual models that are developed and used in research and/or practice focusing on educational technology integration. Conceptual models are of relevance as they can bridge…
Descriptors: Teaching Methods, Technology Integration, Educational Technology, Theory Practice Relationship
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Kantorski, Brinley; Sanford-Dolly, Camellia W.; Commisso, Danielle R.; Pollock, John A. – Educational Technology Research and Development, 2019
Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, "BiblioTech"™…
Descriptors: Telecommunications, Handheld Devices, Instructional Design, Curriculum Development
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Borge, Marcela; Ong, Yann Shiou; Goggins, Sean – Educational Technology Research and Development, 2020
This paper focuses on evaluating a socio-cultural activity design (SCAD) model for using discussion-based social networking tools as a means to support the development of an online community of learners. Participants included 38 undergraduate students enrolled in a human-centered design course at a large, US university. The SCAD model includes…
Descriptors: Teaching Methods, Sociocultural Patterns, Social Networks, Learning Activities
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Tan, Seng Chee; Chan, Carol; Bielaczyc, Katerine; Ma, Leanne; Scardamalia, Marlene; Bereiter, Carl – Educational Technology Research and Development, 2021
This paper examines the alignment of education with the needs for knowledge creation in the digital age using the Knowledge Building model and Knowledge Forum® technology. Knowledge Building is akin to knowledge creation as practiced in research laboratories and other frontier-advancing organizations, with added focus on value to the individual,…
Descriptors: Alignment (Education), Models, Educational Change, Educational Innovation
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Barnard, Marie; Dehon, Erin; Compretta, Caroline; Notebaert, Andrew; Sparkmon, Wesley; Meyer, Edgar; Stray, Stephen; Taylor, Juanyce; Sullivan, Donna; Rockhold, Robin – Educational Technology Research and Development, 2020
Many professional development programs aim to improve student outcomes by enhancing teacher competencies. Effective evaluation of these programs requires a clear delineation of the competencies to be gained. A competency model was developed to evaluate the impact of a teacher professional program that aimed to improve teachers' ability to…
Descriptors: Competence, Models, Evaluation Methods, High School Teachers
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Hickey, Daniel T.; Chartrand, Grant T.; Andrews, Christopher D. – Educational Technology Research and Development, 2020
This article explores the complex question of how instruction should be "framed" (i.e., contextualized). Reports from the US National Research Council reveal a broad consensus among experts that most instruction should be framed with problems, examples, cases, and illustrations. Such framing is assumed to help learners connect new…
Descriptors: Online Courses, Blended Learning, Teaching Methods, Educational Technology
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Grant, Michael M. – Educational Technology Research and Development, 2019
"Mobile learning", or "m-learning", has become an umbrella term for the integration of mobile computing devices within teaching and learning. In the literature, however, use of the terms has been unsystematic. The purpose of this article is to critically examine the principles of mobile learning. First, I examine the extant…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Romero-Hall, Enilda – Educational Technology Research and Development, 2021
This paper explores and describes the current initiatives, barriers, and opportunities for formal, non-formal, and informal networked learning experiences using social media in Latin America. It focuses on networked learning initiatives such as the use of institutional social media accounts, educational hashtags, social media in the classroom,…
Descriptors: Barriers, Foreign Countries, Informal Education, Social Media
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van der Linden, Sara; McKenney, Susan – Educational Technology Research and Development, 2020
The nature of knowledge and how it is developed have been debated in philosophy and research for centuries. In the literature on teachers' knowledge, two perspectives have been particularly visible. One perspective stresses cognitive processes and deliberate knowledge acquisition. Another perspective stresses the situated nature of teachers'…
Descriptors: Epistemology, Career Development, Pedagogical Content Knowledge, Video Technology
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Hulse, Taylyn; Daigle, Maria; Manzo, Daniel; Braith, Lindsay; Harrison, Avery; Ottmar, Erin – Educational Technology Research and Development, 2019
This paper examines whether using "From Here to There!" (FH2T:E), a dynamic game-based mathematics learning technology relates to improved early algebraic understanding. We use student log files within FH2T to explore the possible benefits of student behaviors and gamification on learning gains. Using in app measures of student…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Algebra
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