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Paul Biberstein; Thomas Castleman; Luming Chen; Shriram Krishnamurthi – Informatics in Education, 2024
CODAP is a widely-used programming environment for secondary school data science. Its direct-manipulation-based design offers many advantages to learners, especially younger students. Unfortunately, these same advantages can become a liability when it comes to repeating operations consistently, replaying operations (for reproducibility), and also…
Descriptors: Data Science, Secondary School Students, Programming, Open Source Technology
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Lima, Adriano Luiz de Souza; Benitti, Fabiane Barreto Vavassori – Informatics in Education, 2021
Interfaces with good usability help their users complete more tasks in less time and with less effort, which gives them greater satisfaction. Given the vast array of options available to users today, usability is an important interface feature that may lead to the commercial success or failure of a software system. Despite its importance, few…
Descriptors: Usability, Computer Interfaces, Computer Software, Undergraduate Students
The Experience of Using the Scrum Process in the Production of Learning Objects for Blended Learning
de Bettio, Raphael Winckler; Pereira, Denilson Alves; Martins, Ronei Ximenes; Heimfarth, Tales – Informatics in Education, 2013
The technological resources used for pedagogical innovation in the form of distance education have increasingly been incorporated into face-to-face education. This article describes the experience of the Federal University of Lavras--Brazil--with new ways to apply technology in face-to-face undergraduate courses. This paper presents (i) the…
Descriptors: Resource Units, Blended Learning, Distance Education, Undergraduate Study
Uyanga, Sambuu – Informatics in Education, 2014
These days ICT has penetrated into almost all sectors of the economy and society of Mongolia. More and more effort and attention is being paid to integrating ICT into the education sector. The current education reforms have a big component related to ICT, which includes the development of a Master plan for ICT in the Education sector, addressing…
Descriptors: Information Technology, General Education, Foreign Countries, Educational Change
Afonin, Andrej – Informatics in Education, 2011
Social bookmarking services became very popular recently. Easy of use, possibility to share and discover in addition to accessibility though the Internet, turns social bookmarking systems into powerful repository of shared knowledge. Obviously this attracts attention of educational institutions and recently such systems started to appear under…
Descriptors: Web Sites, Indexing, Internet, Shared Resources and Services
Lubchak, Vladimir; Kupenko, Olena; Kuzikov, Borys – Informatics in Education, 2012
E-learning students are generally heterogeneous and have different capabilities knowledge base and needs. The aim of the Sumy State University (SSU) e-learning system project is to cater to these individual needs by assembling individual learning path. This paper shows current situation with e-learning in Ukraine, state-of-art of development of…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Educational Technology
Skupas, Bronius – Informatics in Education, 2010
Automatic program evaluation is a way to assess source program files. These techniques are used in learning management environments, programming exams and contest systems. However, use of automated program evaluation encounters problems: some evaluations are not clear for the students and the system messages do not show reasons for lost points.…
Descriptors: Foreign Countries, Feedback (Response), Automation, Computer Software
Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
Kurilovas, Eugenijus; Serikoviene, Silvija – Informatics in Education, 2010
The paper aims to analyse several scientific approaches how to evaluate, implement or choose learning content and software suitable for personalised users/learners needs. Learning objects metadata customisation method as well as the Method of multiple criteria evaluation and optimisation of learning software represented by the experts' additive…
Descriptors: Computer Software, Course Content, Evaluation Methods, Electronic Learning