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Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
Colomo-Palacios, Ricardo; Casado-Lumbreras, Cristina; Soto-Acosta, Pedro; Misra, Sanjay – Interactive Learning Environments, 2014
The use of Web 2.0 technologies for knowledge management is invading the corporate sphere. The Web 2.0 is the most adopted knowledge transfer tool within knowledge intensive firms and is starting to be used for mentoring. This paper presents IM-TAG, a Web 2.0 tool, based on semantic technologies, for informal mentoring. The tool offers…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Computer Mediated Communication
Rodriguez, Daniel; Sicilia, Miguel Angel; Sanchez-Alonso, Salvador; Lezcano, Leonardo; Garcia-Barriocanal, Elena – Interactive Learning Environments, 2011
The online interaction of learners and tutors in activities with concrete objectives provides a valuable source of data that can be analyzed for different purposes. One of these purposes is the use of the information extracted from that interaction to aid tutors and learners in decision making about either the configuration of further learning…
Descriptors: Electronic Learning, Interaction, Tutors, Social Networks
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
Huang, Wen-Hao David; Nakazawa, Kazuaki – Interactive Learning Environments, 2010
As Web 2.0 emerging technologies are gaining momentum in higher education, educators as well as students are finding new ways to integrate them for teaching and learning. Technologies such as blogs, wikis and multimedia-sharing utilities have been used to teach various subject matters. This trend not only creates new opportunities for us to afford…
Descriptors: Reading Assignments, Web Sites, Online Courses, Learning Processes
Sampson, Demetrios; Karampiperis, Pythagoras; Fytros, Demetrios – Interactive Learning Environments, 2007
Competence-based approaches are frequently adopted as the key paradigm in both formal or non-formal education and training. To support the provision of competence-based learning services, it is necessary to be able to maintain a record of an individual's competences in a persistent and standard way. In this paper, we investigate potential issues…
Descriptors: Metadata, Competency Based Education, Item Analysis, Standard Setting
Stewart, Terry M.; MacIntyre, William R.; Galea, Victor J.; Steel, Caroline H. – Interactive Learning Environments, 2007
Problem-based learning (PBL) is a powerful instructional approach. By working through assessable complex problem-solving tasks learners can be encouraged to actively engage in investigation and inquiry and to use high level cognitive thought processes to solve real-life problems in professional contexts. A critical element of a successful PBL…
Descriptors: Educational Technology, Problem Solving, Plants (Botany), Case Studies
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction
Hrastinski, Stefan – Interactive Learning Environments, 2006
Achieving student participation, it has been argued, is one of the most important challenges in distance education. This explorative study examines whether a synchronous communication medium, instant messaging (IM), may enable students to participate more actively in online group work. When comparing two groups that adopted IM with two groups that…
Descriptors: Student Participation, Distance Education, Computer Mediated Communication, Social Networks

Bruce, Bertram; Peyton, Joyce Kreeft – Interactive Learning Environments, 1990
Discussion of the implementation of educational innovations in classrooms focuses on the implementation of ENFI (Electronic Networks for Interaction) among a consortium of colleges and universities using computer networks for teaching writing to deaf and hearing students. Situated evaluations of educational innovations are discussed, and two case…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Networks, Computer Software
Veen, Jan; Collis, Betty; Jones, Val – Interactive Learning Environments, 2003
Group-based learning is being introduced into many settings in higher education. Is this a sustainable development with respect to the resources required? Under what conditions can group-based learning be applied successfully in distance education and in increasingly flexible campus-based learning? Can networked support facilitate and enrich…
Descriptors: Higher Education, Identification, Sustainable Development, Distance Education