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Hurtado-Bermúdez, Santiago; Romero-Abrio, Ana – Interactive Learning Environments, 2023
Development and evaluation of a teaching-learning activity in 4th year Forensic Physics course of Degree in Criminology was based on different combinations of a virtual laboratory and a research laboratory as teaching spaces. Students explored in detail the components and functioning of an electron microscope using both an online suite of…
Descriptors: Physics, Crime, Science Laboratories, Laboratory Equipment
Eisuke Saito; Jennifer Mansfield; Richard O'Donovan – Interactive Learning Environments, 2024
By assessing student engagement with learning tasks along with students' understanding of subject matter before and during teaching, teachers are able to shift their teaching approaches through improvisational pedagogical reasoning in real time. However, if a teacher does not know how to respond to students' cues, their capacity to effectively…
Descriptors: Educational Practices, Teaching Methods, Reflective Teaching, Decision Making
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Qi Wang; Shengquan Yu – Interactive Learning Environments, 2024
Learning resources are quite important for online learning while resource provision based on algorithms could not address learners' ubiquitous needs well. Moreover, the structure and content of resources are pre-defined which makes the "Structure" and "Content" coupled closely and could not easily adjust when learners' needs…
Descriptors: Electronic Learning, Educational Resources, Automation, Models
Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Xiao Wen; Hu Juan – Interactive Learning Environments, 2024
To address three issues identified in previous research this study proposes a clustering-based MOOC dropout identification method and an early prediction model based on deep learning. The MOOC learning behavior of self-paced students was analyzed, and two well-known MOOC datasets were used for analysis and validation. The findings are as follows:…
Descriptors: MOOCs, Dropouts, Dropout Characteristics, Dropout Research
Fiedler, Sebastian H. D.; Väljataga, Terje – Interactive Learning Environments, 2020
This paper argues for conceptualizing the notion of personal learning environments in higher education from an explicit adult education perspective that emphasizes the realization, re-instrumentation, and integration of learning activity in the wider context of adult life. It discusses and re-interprets an existing proposal for modeling "the…
Descriptors: Individualized Instruction, Adult Students, Adult Education, Higher Education
Míguez-Álvarez, Carla; Crespo, Bárbara; Arce, Elena; Cuevas, Miguel; Regueiro, Araceli – Interactive Learning Environments, 2022
The continued and substantial increase in technological resources generates a new concept of education that utilizes online resources -- blended learning. Blended learning represents a combination of face-to-face experiences and online learning experiences. The advantage of this multiple-method approach is that it offers the opportunity to achieve…
Descriptors: Teaching Methods, Blended Learning, Sustainability, Energy
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Wang, Yufeng; Fang, Hui; Jin, Qun; Ma, Jianhua – Interactive Learning Environments, 2022
Peer assessment has become a primary solution to the challenge of evaluating a large number of students in Massive Open Online Courses (MOOCs). In peer assessment, all students need to evaluate a subset of other students' assignments, and then these peer grades are aggregated to predict a final score for each student. Unfortunately, due to the…
Descriptors: Supervision, Peer Evaluation, Student Evaluation, Large Group Instruction
Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
Stoddart, Andrew; Chan, Joe Yong-Yi; Liu, Gi-Zen – Interactive Learning Environments, 2016
This state-of-the-art review research undertook a survey of a variety of studies regarding wiki-based collaborative writing projects and from this body of work extracted the best practices tenets of facilitation. Wiki-based collaborative writing projects are becoming more common in second language (L2) pedagogy. Such projects have multiple aims.…
Descriptors: Collaborative Writing, Second Language Learning, Second Language Instruction, Teaching Methods
McCarthy, Josh – Interactive Learning Environments, 2016
This paper reports on a global learning partnership using "the Café: the collaborative application for education" as an e-learning environment within the Facebook framework, for first-year animation students at the University of South Australia (USA) in Australia and Nanyang Technological University in Singapore. "The Café" has…
Descriptors: Feedback (Response), Partnerships in Education, Electronic Learning, Universities