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De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
Hrastinski, Stefan – Interactive Learning Environments, 2023
There are many prescriptive learning design models, which attempt to guide teachers to design for learning by taking advantage of digital technologies. This paper argues that more emphasis could be put on design for learning as an informed practice. Four principles are suggested: Designs for learning should be (1) informed by available, relevant…
Descriptors: Technology Uses in Education, Teaching Methods, Instructional Design, Reflective Teaching
Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Interactive Learning Environments, 2023
In this paper we propose a universal curricular framework that is intended to aid K-6 schoolteachers holistically and humanistically developing their students' computational thinking (CT) skills (e.g. algorithmic thinking, abstraction, decomposition, generalization, patterns recognition, evaluation, and logical thinking). This framework, which can…
Descriptors: Computation, Thinking Skills, Elementary School Curriculum, Teaching Methods
Eisuke Saito; Jennifer Mansfield; Richard O'Donovan – Interactive Learning Environments, 2024
By assessing student engagement with learning tasks along with students' understanding of subject matter before and during teaching, teachers are able to shift their teaching approaches through improvisational pedagogical reasoning in real time. However, if a teacher does not know how to respond to students' cues, their capacity to effectively…
Descriptors: Educational Practices, Teaching Methods, Reflective Teaching, Decision Making
Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods
Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
Míguez-Álvarez, Carla; Crespo, Bárbara; Arce, Elena; Cuevas, Miguel; Regueiro, Araceli – Interactive Learning Environments, 2022
The continued and substantial increase in technological resources generates a new concept of education that utilizes online resources -- blended learning. Blended learning represents a combination of face-to-face experiences and online learning experiences. The advantage of this multiple-method approach is that it offers the opportunity to achieve…
Descriptors: Teaching Methods, Blended Learning, Sustainability, Energy
Zhu, Xiaoming; Sun, Bo; Luo, Yanlin – Interactive Learning Environments, 2018
Now visualization courses have been taught at universities around the world. Keeping students motivated and actively engaged in this course can be a challenging task. In this paper we introduce our developed interactive learning system called VisMis (Visualization and Multi-modal Interaction System) for postgraduate scientific visualization course…
Descriptors: Visualization, Graduate Study, Teaching Methods, Concept Formation
Czerkawski, Betul C. – Interactive Learning Environments, 2016
The considerable increase in web-based knowledge networks in the past two decades is strongly influencing learning environments. Learning entails information retrieval, use, communication, and production, and is strongly enriched by socially mediated discussions, debates, and collaborative activities. It is becoming critical for educators to…
Descriptors: Computer Networks, Instructional Design, Educational Needs, Information Retrieval
Hall, Richard – Interactive Learning Environments, 2016
Neoliberalism is a global pedagogical project aimed at the dispossession of free time so that all of life becomes productive, and education is a central institutional means for its realisation. This project aims at marketising all of social life, so that life becomes predicated upon the extraction of value. In part the deployment of technologies,…
Descriptors: Neoliberalism, Correlation, Teaching Methods, Universities
Pimmer, Christoph – Interactive Learning Environments, 2016
This paper examines digital and mobile learning that goes beyond bounded communities and closed domains. While recent work from the field of mobile learning has emphasized the importance of learning across "contexts," little analytical attention has been paid to the underlying dynamics of this phenomenon. To illuminate this, the four…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Stoddart, Andrew; Chan, Joe Yong-Yi; Liu, Gi-Zen – Interactive Learning Environments, 2016
This state-of-the-art review research undertook a survey of a variety of studies regarding wiki-based collaborative writing projects and from this body of work extracted the best practices tenets of facilitation. Wiki-based collaborative writing projects are becoming more common in second language (L2) pedagogy. Such projects have multiple aims.…
Descriptors: Collaborative Writing, Second Language Learning, Second Language Instruction, Teaching Methods
Miyagawa, Tetsuya; Yamagishi, Yoshio; Mizuno, Shun – Interactive Learning Environments, 2013
"Walk Rally" (WR), an orienteering-like recreation game, is common, especially in Japan. Numerous trials to combine WR with educational activities are being carried out by some educators. However, participants are always at the risk of straying and subjected to various accidents during the WR. We developed a WR support system based on…
Descriptors: Foreign Countries, Recreational Activities, Telecommunications, Handheld Devices
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