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Dommett, Eleanor J. – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to examine the different ways in which learners may have ownership over technology-enhanced learning by reflecting on technical, legal and psychological ownership. Design/methodology/approach: The paper uses a variety of examples of technology-enhanced learning ranging from open-source software to cloud storage to discuss…
Descriptors: Technology Uses in Education, Ownership, Open Source Technology, Psychological Patterns
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
Maurer, Hermann; Khan, Muhammad Salman – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to provide a scientometric and content analysis of the studies in the field of e-learning that were published in five Social Science Citation Index (SSCI) journals ("Journal of Computer Assisted Learning, Computers & Education, British Journal of Educational Technology, Innovations in Education and Teaching…
Descriptors: Electronic Learning, Computer Assisted Instruction, Charts, Visualization
Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Sidhu, S. Manjit – Interactive Technology and Smart Education, 2007
Purpose: The paper's purpose is to promote the use of modern technologies such as multimedia packages to engineering students. The aim is to help them to learning in their learning, visualization, problem solving and understanding engineering concepts such as in mechanics dynamics. Design/methodology/approach: TAPS packages are developed to help…
Descriptors: Engineering, Geometric Concepts, Comparative Analysis, Engineering Education
Kwong, Theresa; Wong, Eva; Downing, Kevin – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to exhibit the integration of learning and study strategies inventory (LASSI) with the City University of Hong Kong information systems to promote teaching and learning within the university. Design/methodology/approach: From the 2006 entry cohort, all undergraduate freshmen at City University of Hong Kong are…
Descriptors: Foreign Countries, Study Skills, Teaching Methods, Administrators
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
McPherson, Douglas – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to describe how and why Texas A&M University at Qatar (TAMUQ) has developed a system aiming to effectively place students in freshman and developmental English programs. The placement system includes: triangulating data from external test scores, with scores from a panel-marked hand-written essay (HWE),…
Descriptors: Student Placement, Educational Testing, English (Second Language), Second Language Instruction
Katernyak, Ihor; Ekman, Sten; Ekman, Annalill; Sheremet, Mariya; Loboda, Viktoriya – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present an example of how the synergy of different competences in students' teams, out-of-the-box thinking style and various motivation factors in a culturally diverse learning environment is the foundation for knowledge construction, driven by the idea generation process and co-creation--the so-called…
Descriptors: Computer Mediated Communication, Learning Processes, Profiles, Teamwork
Rae, John; Taylor, Gary; Roberts, Carole – Interactive Technology and Smart Education, 2006
Collaborative Learning in group settings currently occurs across a substantial portion of the UK Higher Education curriculum. This style of learning has many roots including: Enterprise in Higher Education, Action Learning and Action Research, Problem Based Learning, and Practice Based Learning. As such our focus on Collaborative Learning…
Descriptors: Foreign Countries, Knowledge Management, Communities of Practice, Graduate Study