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Gale, Elaine; Kung, Shiao-Chuan – International Journal of Mobile and Blended Learning, 2019
This article reports an exploratory study of teacher candidate perception of learning, using video recording in an American Sign Language (ASL) class. Video recording for practice and reflection is relevant to learning ASL, a visual language. One advantage of recording video for learning ASL with mobile devices instead of computers is the larger…
Descriptors: Student Attitudes, Video Technology, American Sign Language, Preservice Teachers
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Robles, Heydy; Burden, Kevin; Villalba, Karen – International Journal of Mobile and Blended Learning, 2021
Mobile devices are increasingly promoted as tools to facilitate ubiquitous and individualized learning, allowing learners to work at their own pace in authentic and meaningful settings. However, in the case of second language learning, there is a paucity of apps and tools related to improving students' reading comprehension in both Spanish and…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Koole, Marguerite; Lewis, Kevin wâsakâyâsiw – International Journal of Mobile and Blended Learning, 2018
In this article, the authors explore how mobile learning can complement the Certificate of Indigenous Languages program at the University of Saskatchewan in Western Canada. Through the FRAME model analysis, the authors extract salient cultural, pedagogical, environmental, and technological characteristics that should be considered in the…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Teaching Methods
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Petersen, Sobah Abbas; Procter-Legg, Emma; Cacchione, Annamaria – International Journal of Mobile and Blended Learning, 2013
In this paper, the authors explore the ideas of mobility and creativity through the use of LingoBee, a mobile app for situated language learning. LingoBee is based on ideas from crowd-sourcing and social networking to support language learners. Learners are able to create their own content and share it with other learners through a repository. The…
Descriptors: Creativity, Electronic Learning, Second Language Learning, Handheld Devices