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Wilson, Brent G.; Ozyer, Aysenur – Journal of Computing in Higher Education, 2019
How do people come to think of themselves as instructional designers? This is partly a matter of acquiring expertise, e.g., the knowledge and skill sets found in professional standards, e.g., those of IBSTPI or AECT. But identity also involves adoption of new professional roles and affiliation and active engagement with professional communities.…
Descriptors: Instructional Design, Professional Identity, Professional Personnel, College Role
Bol, Linda; Garner, Joanna K. – Journal of Computing in Higher Education, 2011
This article considers the application of selected components of self-regulated learning (SRL; Zimmerman 2000) to student-content interaction in online learning and distance education (DE). In particular we discuss how, when interacting with electronically enhanced text, students must carefully employ self-regulated learning strategies that…
Descriptors: Electronic Learning, Distance Education, Online Courses, Learning Strategies
Interaction in Distance Education and Online Learning: Using Evidence and Theory to Improve Practice
Abrami, Philip C.; Bernard, Robert M.; Bures, Eva M.; Borokhovski, Eugene; Tamim, Rana M. – Journal of Computing in Higher Education, 2011
In a recent meta-analysis of distance and online learning, Bernard et al. (2009) quantitatively verified the importance of three types of interaction: among students, between the instructor and students, and between students and course content. In this paper we explore these findings further, discuss methodological issues in research and suggest…
Descriptors: Foreign Countries, Evidence, Instructional Design, Distance Education
Tamim, Rana M.; Lowerison, Gretchen; Schmid, Richard F.; Bernard, Robert M.; Abrami, Philip C. – Journal of Computing in Higher Education, 2011
This study investigated the change in the relationship between pedagogy, computer-use and students' perceptions about course-effectiveness over time. Students from a Canadian university completed a questionnaire in two different years (2003 = 1,834 participants and 2007 = 1,866 participants). Of greatest interest were characteristics of technology…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Uses in Education
Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
Sharma, Priya; Hannafin, Michael – Journal of Computing in Higher Education, 2005
Scaffolding has proven an especially interesting and promising area for postsecondary teaching and learning practices. Particular interest has emerged in scaffolding student learning in technology-enhanced environments--especially those designed to promote critical thinking. This study examined participant perceptions and use of scaffolding in an…
Descriptors: Instructional Design, Online Courses, Critical Thinking, Scaffolding (Teaching Technique)
Land, Susan M. – Journal of Computing in Higher Education, 2004
Design projects are one form of project-based learning whereby students propose, build, and test an artifact to meet a specific need. This paper presents the design, implementation, and evaluation of a computer-based tool ("Co-Net") designed to support students in the process of working on design projects (in this case, instructional design…
Descriptors: Cooperative Learning, Feedback (Response), Instructional Design, Student Projects
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
Rovai, Alfred P.; Grooms, Linda D. – Journal of Computing in Higher Education, 2004
The purpose of this study was to examine the relationship of personality-based learning styles and learning among graduate students enrolled in an online doctoral program that utilized the Blackboard[SM] e-learning system. Two measures of learning--course grades and perceived learning--were used. According to the Myers-Briggs Type Indicator[R],…
Descriptors: Graduate Students, Cognitive Style, Online Courses, Doctoral Programs