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Alaswad, Zina; Nadolny, Larysa – Journal of Educational Technology Systems, 2015
The use of games and game structures in educational contexts is growing in popularity. An increasing number of technologies have been developed to meet the needs of designing a course as a game. This article discussed the design process in game-based learning and reviewed the research on structuring a course with a focus on feedback, goals, and…
Descriptors: Instructional Design, Educational Games, Technology Integration, Best Practices
Sugar, William; Hoard, Brent; Brown, Abbie; Daniels, Lee – Journal of Educational Technology Systems, 2012
In an effort to document necessary multimedia production competencies of Instructional Design and Technology graduates, a recent analysis of over 7 months' worth of Instructional Design and Technology job advertisements (n = 615) were conducted. Specific job skills from these postings were categorized and analyzed. The data set includes three job…
Descriptors: Higher Education, Instructional Design, Job Skills, Competence
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
McBride, Mark F. – Journal of Educational Technology Systems, 2012
The response to the countless forms of information delivery and creation has been the catalyst for the development of the new literacies that are being researched and implemented into teaching by educators around the world. This article will examine information literacy courses being taught at colleges and universities and how the courses…
Descriptors: Constructivism (Learning), Professional Associations, Research Libraries, Information Literacy
O'Connor, Eileen – Journal of Educational Technology Systems, 2011
Given the challenges facing higher education in the fast-changing educational and social environment, what can be learned from an instructor who has braved the rapidly changing stream of technologies and has subsequently developed a personal and productive approach to using emerging technologies to teach better and farther? What aspects of…
Descriptors: Student Attitudes, Distance Education, Online Courses, Social Environment
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums

Bradley, Virginia N. – Journal of Educational Technology Systems, 1984
Uses the Bradley Inventory of Reading Comprehension Software to evaluate surface characteristics (including documentation and instructional design) of microcomputer reading comprehension programs produced by Scott Foresman, Random House, Control Data Corporation, and Basic Learning Systems. All four programs received high scores, but the Scott…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Elementary Education, Instructional Design
Cates, Ward Mitchell; Bishop, M. J. – Journal of Educational Technology Systems, 2003
One need not visit many classes to discover some students not sufficiently energized to do the work necessary to learn. Many of these same students, however, immerse themselves in complex computerized mystery/adventure games, becoming so engaged by the experience they lose track of time. Designers invest much of their energy in trying to figure…
Descriptors: Physics, Courseware, Computer Assisted Instruction, Instructional Design

Williams-Green, Joyce; Holmes, Glen; Sherman, Thomas A. – Journal of Educational Technology Systems, 1998
Culture represents the complex of social, emotional, intellectual, physical, and personal factors that individuals use to create meaning. When these are missing from instructional materials, achievement may be imperiled. Examples of how cultural variables can be incorporated into instructional decisions are presented to illustrate the potential…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cultural Influences, Decision Making